Sightings Absolutes Rarlab
147,444 downloads Uploaded: Tatooine and Dagobah as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3D. All of the gameplay and action within Star Wars: Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy. 137,281 downloads Uploaded: adds many new units and fixes bugs present prior to this release. This mod is something of an expansion mod, with new units and features as well as tweaks to the existing units. The creator has stated that one of his goals was to keep the original game's balance while adding new units such as the Sovereign and Eclipse Super Star Destroyers.
The mod lives up to its promise; it gives you a multitude of new units while keeping the standard FoC gameplay style and tactics. If you ever wanted to have a huge army made up of hundreds of different units, then try out this mod! 116,257 downloads Uploaded: stormtroopers Shutter Shield can be built on cetain planets Lancer-class Frigate Mandator Cruiser Eclipse SSD Vengeance SSD Sovriegn SSD Titan Heavy cruiser World Devestator TIE Droid Chiss clawcraft fixes vader glitch, he is now escorted by tie avengers. All new units are in skirmish, except the sovriegn and DSII. (sovriegn may be invluded later though) Royal guards buildible on coruscant and alderaan Empire units only in skirmish--most at merchant dock! Virago Fighter squadron Merchant Gunboat Dreadnought Imperial Gunship Arc-170 fighter squadron V-wing squadron munificent cruiser vulture droid Chissclawcraft.
The Rebel Alliance M-104 M-90 M-40 Mediator Cruiser Bothan Assault frigate Bulwark Cruiser Home One resized Obi-wan uses eta-2 jedi interceptor in space battles. Obi-wan has stealth. New heroe--young obi-wan kenobi,replaced at tech lvl 3 by old kenobi.
Find a Sightings - Absolutes first pressing or reissue. Complete your Sightings collection. Shop Vinyl and CDs.Missing.
Rebel Skirmish units The Liberator Eta-2 squadron Arc-170 squadron V-wing squadron dreadnought The Confederacy of Indepedent Systems (CIS) Space Death Star Invisible Hand Slave 1 Technounion Destroyer Providence class cruiser lucrehulk mobile command ship. 51,269 downloads Uploaded: War will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader 's rise to power. Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, the game will feature beautifully rendered land and space battles set on memorable planets such as Hoth, Tatooine and Dagobah as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels.
In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3D. All of the gameplay and action within Star Wars Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.
45,320 downloads Uploaded: ships. 33,855 downloads Uploaded: before in EaW. Features of the Final 1.1: Final 1.0: - new units - new buildings - new animations - new effects - new sounds - new special abilities - new maps - new galactic conquest maps - new events in galactic conquest - new game mode ->BBS (Base-Build-Strategy) Final 1.1: - new supergate setup - a lot of new heroes - new GC maps - some minor changes - some bug fixes Please read the readme for install instructions and a more detailed description of the mod. Some last words: this mod is the last total conversion for Empire at War. We will now start to create a mod for FoC with a third playable race, some more cool features and a lot of revised stuff!
Till then, have fun playing the Final 1.0! Please visit - our website: - our forum on Filefront: - or our moddb profile: Greetings the Stargate Modding Group. 32,078 downloads Uploaded: introduces an Old Republic faction complete with old Clone Wars military hardware. This new version adds some units and fixes a few odd bugs.
[quote] Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt. V5.2 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models.[/quote]. 30,509 downloads Uploaded: land units.
Also more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is. No matter what you build It will all fit in the build tray at the bottom of the screen, so dont worry, have fun:) New additions and fixes in 4.5: - Full support for skirmish mode on land and in space. - Resized Droideka's to be smaller in size - Col.
Veers combat bonus now works properly. - T4B-s and AT-AT MkII now recieve the same planetary bonuses as the regular at-at and T4b's.
- Fixed MC-40 hyperspace speed was too slow - extended Range of artillery units - Raise pop points generated by lvl 5 station by 2 - Made Imperial Ai slightly more aggressive. - Removed Dauntless and Red imperial guards from Imperial build options on Sullust and Coruscant. - Improved garrison for officer accademies and can now build without barracks. NEW UNITS - All ships have been scalled as accurately per canon as much possible including fighters which are now smaller and space Tactical have been increased to 36. 28,081 downloads Uploaded: Clone Wars era models, icon and textures from various mods and addons. I have changed as little as possible regarding original gameplay to avoid bugs.
The mod has three playable factions: Republic, Seperatists (CIS) and Pirates. The mod has been tested in playing Galactic Conquest Campaigns. Version 1.5 CHANGES: 1) New awsome Republic Space Stations made by Warb_null. 2) Darth Sidious heals at Bacta Tank, not at the Repair Station!
3) Fixed the Poogle bug and some other minor issues. 4) New Republic Hero: Captain Rex, a tough Field Commander.
5) Magnaguard Droids now accompany General Greivous. But he cannot remove corruption, he is a warrior and no good at politics or justice!
6) Poogle and Gunray are now TECHNOCRATS, meaning they both reduce production price at their current location, and as Dooku remove Corruption. 7) Sidious is 'Mr. Stealth' and spawns in space. His ability to steal tech and hide in the shadows, does not allow him to remove corruption! 8) Bail Organa is an honorable Senator and production prices are reduced at his current location. Only Jedis can remove corruption for the Republic, they are the guardians of justice and peace. 9) AT-PT has replaced the AT-AP as default Pod-Walker.
27,535 downloads Uploaded: restructuring the Republic the Jedi are now in charge of the military. Palpatine now has become the leader of the Seperatists who have now become the rebellion. Boba fett went under the tutelage of Locke and now fights for the Republic as a bounty hunter and has started a new colony of Mandalorians on Mandalore. I have changed the amount of planets to around 76, I have added Mandalorians that can only be made on Mandalore, I have made Wookie's as a unit that can only be made on Kashyyyk, and I have changed the Imperial guard into Jedi that can be made as a unit on Coruscant. I have made the mad home one a common and less powerful line of ships so the rebels have ships that resemble the seperatists.
I have made the units smaller so the maps will look bigger on land and space. 22,403 downloads Uploaded: else. If anyone notices problems with this release, make a note of it in the comments section and I'll look into it. Now to what's important. There are so many new craft, vehicles, units, etc. The list is several pages long. I've played a different version of this mod before and never got to see everything.
From what I've picked up on, this was originally a Spanish mod that has been translated to other languages. There are some translation issues and some things that haven't been translated, but I'm fine with that. This mod will keep anyone busy for the majority of the summer.
21,136 downloads Uploaded: as you name Coruscant, Kuat, Corellia and Byss as your own with the Rebel Alliance you move on to become the New Republic with new Units, new strategies you have to use to win the battles for you. The BlackSun also if part of the galactic Conflict, so you also have to concentrate on their out tated ships, but they come in numbers.
Features: -New Shipyard System -New Galaxy maps with scripted Story events -New Spaceunits -New Heros -Planetary based buildings -Starfighter support in ground battles -New Infantry -New Vehicles -New way to gain Credits -New graphics -Better space fights -New Texts -Ingame Videos -New music -New Sounds and many more you have to find out. 20,630 downloads Uploaded: X. This is a collection of crazy ideas begun out of the relatively simple premise of allowing for the construction of more than one Executor-class SSD.
It 's developement since then is a result of my tangental and sudden thought process- and out of that this mod was born. It is not similar to almost any mod because it is not a practical mod.
It is not a mod that fixes inaccuracies or bugs, or introduces new units. It in fact does not change any models or icons. This mod introduces varients of already in-game ships. It gives a sort of 'dream team ' that is really an impracticeable grouping of insane levels of firepower. For those looking for a way to upgrade their capital ship line-up, be challenged by new enemy ships, or just plain love the original Super Star Destroyer, this mod is for you. One selling point- I CODED AN ECLIPSE THAT ACTUALLY DOES MORE THAN SIT AND SHOOT A SUPERLASER!![/quote] ~Scorpinox. 18,329 downloads Uploaded: is in turmoil.
As an aspiring Underworld figure named Tyber Zann, spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more, all en route to becoming the most notorious criminal leader since Jabba the Hutt. Exciting new land-tactical options like customizable, upgradeable bases and guerilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE interceptors, Darth Vader's Executor Super Star Destroyer and more), and take down anyone who stands in your way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker and Yoda or the forces of your most bitter rival?
Destroy capital ships with the awesome firepower of the second Death Star, and satiate Tyber's drive for the deadliest capital ship in the galaxy, a devastatingly powerful new type of Star Destroyer known as the Eclipse. 18,312 downloads Uploaded: captured Ha'tak ->corvette Asgard battleship Belisknerclass ->assault frigate Asgard researchship ->frigate Asgard battleship O'Neillclass ->battleship BC-304 ->cruiser ISS ->replaces old rebell base Heroes: Steven Caldwell ->battleship Daedalus Col Pendergast ->improved X-303 Selmak of the Tokra ->alkesh Lt. 18,113 downloads Uploaded: boat G-10 (republic corvette) sith interdictor revan malak(space only) saul(space only) sith assault fighter sith fighter republic fighter republic bomber harbinger endar spire dark jedi(all 3 class 's) Sith Lord Sith Marauder Sith Assassin republic soldier sith soldier Republic scout bike Gauntlet The reliance Doddana(space only) Sith Combat Droid Mark IV HK-47 Sith drop ship Swift Gun boat courageous Ravager Hk-50 Nihilus This release does NOT include the music; if you wish to download the music simply go to our site Downloads section (and download the music pack. If you have any difficulty installing this mod feel free to make a post in the tech support board on our forum.
(All codes, models, and textures are property of Ages of Star Wars and may not be used in any other public mod for any reason. AI has been modified to increase the difficult of medium and hard. The 6 Jedi classes in this mod do not have custom models, they instead use obi-wans model.
The reason why they are in the mod right now is for balance. There are no custom maps in this release.
This is a public beta so don’t go crazy if you find a bug, simply post about it in our forums and we will fix it in the next patch. 17,819 downloads Uploaded: thorough and you can tell the author has really put his time into this release. Of course with such an undertaking there are bound to be bugs.
I only a small one with the Solo twins having one of their descriptions missing, but the other twin reads fine. The land tactical camera changes are noticeable and made me change my view during land battles for the first time. It lets you do pan up and down which wasn't available before. You'll notice it when you play it. There are so many other awesome changes that I'm not going to go over them here.
I'm just going to mention one more thing: [quote]*Added a super-secret unit to the game.not telling where to build it or what it's stats are. No hints, but you'll know it when you see it:)[/quote] I'm pretty sure I found it. I was giddy with excitement and built a whole bunch of them. It was awesome. [quote]The next and final release of Rise of the Mandalorians. Version four is nearly five months of hard work compiled in to a single download!
The filesize is over 1gig uncompressed so be ready for a heft download. Should be worth the wait though:D[/quote] And it is worth the wait. 17,333 downloads Uploaded: release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or Jedis as the light side.
The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod. UEAW v4 Includes some of the new ships, models and ideas that we are going to use in the full mod. This is not representative of the completed mod, which will include much more than this small demo. [/quote] There are quite a few new heros, ships, planets, maps, and other changes that make the mod unique. See the readme below for the list of additions and changes. 16,526 downloads Uploaded: captured Ha 'tak ->corvette Asgard battleship Belisknerclass ->assault frigate Asgard researchship ->frigate Asgard battleship O 'Neillclass ->battleship BC-304 ->cruiser ISS ->replaces old rebell base Heroes: Steven Caldwell ->battleship Daedalus Col Pendergast ->improved X-303 Selmak of the Tokra ->alkesh Lt. 16,314 downloads Uploaded: playable faction and even more new units for the existing factions in his mod.
There are some fun units around like the Malevolence, as seen in the Clone Wars TV show, and many of the new models that Warb_Null had released. If you happen to love cross-era battles with a huge amount of unit variety, then this mod will definitely entertain you for hours.
[quote]Have you ever wanted to pit the Republic vs. The Rebels, or the Empire vs.
Well the latest version of Corporate Addon mod does just that, it added a new era to the game, The Clone Wars, even with its own GC.[/quote]. 15,303 downloads Uploaded: B-Wing Fighter/Bomber Rebel: Dreadnaught Empire: TIE-Interceptor Empire: Executor Class Super Star Destroyer Empire: Naval Troopers Heroes: Empire: Captian Needa w/The Avenger Empire: Mara Jade Empire: Baron Soontir Fel w/181st TIE Squadron Rebel: Gen.
Jan Dodonna Rebel: Kyle Katarn Rebel: Leia Organa w/Tantive IV Misc: The Maw System added into Stock GC with Custom Maw Space Map Kamino added into Stock GC All Stock maps re-created for better visual and playability. Custom SFX added in for the TIE Interceptors and Princess Leia Royal Guard Detachment added to Emperor Palpatine Red Squadron upped to 12 Fighters with Heroes ALL Fighter Squadrons upped to 12 Fighters Space Battle Unit Cap changed to 35 for Rebels 30 for Empire. Custom Icons for all new units Custom Death Animation for the SSD added Hero Start Locations changed.
Mon Cal Cruisers only buildable on Mon Calamri ALL Ships Scaled to correct sizes. Based off of the ISD. ISD was scaled up a bit Engine Glows added to SSD Dreadnaught and SSD Spawn space debris when damaged.
14,826 downloads Uploaded: contains a number of other new items. 12,787 downloads Uploaded: first thing you notice is the removed bink movies and the first thing thats meets your Eye is a Massive Space Battle The Executor is there with an escort versus the rebel Armada. Playing the Imperials you really notice the strength the rebels now have. You have the Quasar Fire Class with Kwing Bombers that can pretty much defeat most units.
On the Ground I must say for the first time I find it quite challenging. The New Hover Tank for the Rebels is kinda cool to play with. Really gives them some punch. As do the Infiltrators which appear to come in groups. The Space is tricky. The AI For the Rebels seems to like Spamming Ywings and Xwings.
I must have fought about 20 Fighters and 2 corvettes 5 or 6 times on my way to victory. Overall it does what it says on the tin. Its another amazing quality mod release from Bailknight. My Hat goes off to him.
The Game is a lot of fun thanks to him and I completely recommend this Mod for you to try. 12,066 downloads Uploaded: changed. This also fixes any bugs that were in V1. Changes in V2- -Vader 's SD now has two laser cannons instead of ion cannons. -Mara Jade 's Acclamator has more shielding and health.
-The Executor has a hypervelocity gun. -The Executor also has a heavy Ion cannon and a magnepulse cannon. -Escort frigates actually follow the capital ship they spawn from.
-Acclamator 's health, shielding, and weapons are stronger. -Mon Calamari Cruisers have hangers and escorts. (forgot them in V1.) -Rebels now have the dreadnought. -Nebulon-B2 's are added to the Rebels. -The Empire has the dreadnaught. -Population cap.
Is increased to 65. -Repair crafts are added, both side have a different one. -Arc-170 starfighters are added to the rebels.
-Eta-2 Interceptor fighters are added. -Heroes are stronger. (Ground) -Pirates have the Venator, Arc170, and Eta-2 Interceptor. -Executor 's icon changed from Piett to SSD. -Any scale issues are fixed. (NOTE: Home One is scaled ALMOST acurately or else it would be a little big to the SSD.) -The Empire has a TIE Advanced squadron. -The Rebels have old Providence-class cruisers, Lucrehulk battleships, Recusant light destroyers, and Munificant star frigate.
-Any bugs are fixed. -Toned starvipers down ALOT and made Acclamators produce less of them. -Pirates have the munificent and recusant. -Upgrades have beeen taken out of skirmish to give more room to ships. -Everything has descriptions and proper icons. -Dreadnaughts are toned down a bit. -B-wings are added and are scaled.
-The Moldy Crow is scaled down a bit. -Lancer-class Frigates are added to the Empire. -The Empire has the Venator. -Tartan cruisers are taken out COMPLETELY, Lancers have more weapons and are alot better. -carrack-class cruisers are added. -MC80-B 's are added.
-E-Wing Fighters are added. -The Leviathan Interdictor is added to the Pirates, but is buildable at Merchant space docks in skirmish. -MC40 's are added to the rebels, light Mon Cal. 11,655 downloads Uploaded: a more canonical game. What can I say? Phoenix Rising 1.1 lives up to its promises.
When you play the mod, you'll feel like you're playing a completely different game (for better or worse). For those of you who haven't been following the mod, Phoenix Rising wants to make the game more canonical by removing hardpoints, adding more fleet ships, realistically scaling the units, and making the gameplay feel like the movies. Instead of having four turbolasers on a Star Destroyer, you have hundreds firing at your targets, just like you've read about in the books.
In order to build more units, you need to research them and then upgrade them to hold their own against the newer tech that your enemies research. However, those of you with lower end computers will not have such a great time with this mod. The large GC maps will cause a large amount of lag and the higher poly models will tax your video card. If you have trouble playing vanilla FoC, then you might want to question whether or not you want to try this out. Technical difficulties aside, this mod contains so many changes to the game that I find it hard to give a summary. If you want a game that makes you think more carefully for your battles and allows you to conquer more planets in one GC map than ever before, then download this mod and try it out!
10,748 downloads Uploaded: to play around with ingame. Not only that, but there are some new GCs in which you can take over the galaxy with these new toys. I certainly haven't seen the Yuuzhan Vong as a playable faction before, so this should be very interesting to experience. If nothing else, playing with the new units should keep you entertained for a little while, but this mod should do far more than that with its various tweaks to the game. [quote]Corporate Addon Mod 4.2 Beta: Play as the Yuuzhan Vong for the first time in EAW modding history, or fight back the invading forces with the Galactic Alliance Beta Includes: 2 New Factions: Yuuzhan Vong Galactic Alliance 3 battle GC's Version 4 is not Required for beta use[/quote]. 10,288 downloads Uploaded: Timer.
- Max speed and rate of turn decreased. - Added A Different Radar Icon. - Attack priority changed to capital ships. - Tractor Beam and Proton Beam Now Have A Slightly Longer Range. - SSD is Now Scale 2. - SSD now costs $12,000 - The SSD now has more depth, meaning it will not longer go through objects, such as Space stations etc. - Added you can now build 4 SSD.
- Added each SSD now has its own name. Such As: Executor Iron Fist Razor's Kiss Lusankya - Added No More Intro Movies:) - Cap in space, increased to 50 for imps and rebels. 10,101 downloads Uploaded: gold here. Sure, in some other mods you could have Star Wars ships against non-Star Wars ships. But here you can have an all out, four team, multi-battle for dominance of the universe. I've been having a lot of fun with this one.
That being said, there are some balancing issues that should be addressed and fixed for a v2 release. (I found the Star Trek ships a bit more powerful than the others, along with some other things). The other thing that would be great is to make it 8+ playable factions so that each different sci-fi group has it's different groups available to them (the way it is now, you have X-wings and TIE fighters fighting alongside, as well as Humans and Cylons, etc.) Even as it stands now, you can a lot of fun in skirmish mode with up to 4 teams. [quote] This mod has 4 playable factions.
Stargate (from Stargate Empire At War) Star Wars (from FOC) Star Trek (From Federation At War) Battle Star Galactica (From Battlestar Galactica Colonial Wars and Third colonial War) I do have permission to use these mods in my mod. Please see readme for more details [/quote] the_stag. 9,758 downloads Uploaded: game. You can find it in your 'Star Wars Empire at War GameData ' folder. You can also use provided icon (cis_icon.ico) to create a desktop shortcut. 9,612 downloads Uploaded: moddb download description. I have for you an Old republic mod, set in the time of Darth Revan, the Starforge and the Sith Empire.
I 've been working hard for the last six monthes to create this, a total redo of the previous version, and a total break-down of FoC. Read the total description please, for full details of what this mod will do, and how it 'll destroy your idea of that you knew something about Forces of Corruption. (just to inform you, NO the mandalorians are not *yet* complete, I 've had tonnes of comments of people who didn 't read the description and asked why the game goes crazy when they play as the mando 's) Btw if you want to follow my mod, here is a link: http://www.moddb.com/mods/old-republic-at-war. 9,462 downloads Uploaded: Firing Rate Increased Providence Firing Rate/Angles etc adjusted. Guri Text Error Guri Attack Strength lowered Munificent, Recusant, Snail Tank Skirmish build fixed. Fire Range on Lucrehulk and Providence fixed V-wing Spamming fixed AI building new units Space station Garrison Spawn time increased from 4 seconds to 10 Space station Garrisons reduced by 33% Fighter Spawn Error on Dauntless and MC90 Providence Radar Icon bug Snail Tank Infantry Crush Bug Death Clone Scales on many ships MC75 Projectile bug Lucrehulk Z Layer Carrack, Guardian Sound fixes Build times on Providence and Lurcrehulk. TIE Defender ION shot again slowed down.
9,348 downloads Uploaded: While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt. V5 of 'Return of the Clones' is built upon v4.3 and includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models. 9,321 downloads Uploaded: HUGE mod intended to enhance FoC in every way possible by tweaking gameplay, graphics, AI, and so forth. Although this mod has been in development for some time, I am the only person working on it (aside from those who have been kind enough to allow access to their models and particles, thank you!) so there still may be things that need tweaking or fixing.
If you like the NJO era than I think this mod will be worth your while. So please give it a try! ~New Readme ~Foshjedi2004 ~4-18-09 23:20 GMT. 8,961 downloads Uploaded: with graphical tweaks, new units, and some entertaining gameplay tweaks. If the screenshots are anything to go by, this is one mod that is definitely worth playing.
This version includes explosions from the FX mod and new nebula textures, which make the space battles very atmospheric and gives them a movie-like feeling. There's nothing more satisfying than to see an enemy cruiser ripped apart by barrage of proton torpedoes while the rest of the battle rages. Simply put; this is a beautiful mod. The Mandalorians seem to have gotten some love with new heroes and new models for many of their units, so all of you Mando fans should be happy to see this. And yes, they do have the Basilisk War Droid.;) Overall, this is a very engaging mod that should keep you entertained for hours. But by all means, don't take my word for it.
Go ahead and give it a try yourself! 8,802 downloads Uploaded: partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within the Galaxy. To that end, we have developed an asynchronous tech tree. Not only will you be tested tactically, you will also be pressed to keep up in the technological race that characterizes war. Thank you for downloading us and trying us out. If you spot any bugs or imbalances, or just want to hang out with fellow players, drop by the official forums, which can be reached through the website at www.eawpr.net.
[/quote] The Shortcut in the file needs to be changed to whatever your installation for Forces of Corruption is. To do this after extracting the file: 1. Open the Phoenix_Rising_Starfighter_Mini-Mod folder. Right-click the Phoenix Rising shortcut and go to Properties. In both the Target and Start In fields, change the path to where your copy of Forces of Corruption is installed. Double-click the shortcut to play! 8,763 downloads Uploaded: V2.1 General Fixed the icon bug that made half the icons disappear.
Fixed it so the MC80 has a icon to begin with. Fixed prices on some of the units i made typos on. Changes in 2.0 -----The GOOD, AWSOME CHANGES Galactic Empire Tie Interceptor Tie Defender Tie Avenger dreadnought Escort Frigate Mara Jade Vader is stronger in space and land.
Death Star now has 2 different super lasers, swith between them with the rocket button. (palpatine 's DeathStar) SSD has a death sequence. 8,596 downloads Uploaded: three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. [Quote] The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her.
After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge.
In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to.
They reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace.
When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic [/Quote].
8,209 downloads Uploaded: LAAT [*]Empire- AT-TE [/list] [u]Other Changes:[/u] [list] [*]Added in splash screen [*]Added in the LAAT as a transport for the clones only [*]Added in icons for clones and laat [*]Added in text for clone and laat units [*]Added in sounds for clones and laat [*]Added in projectiles for clones and laat [*]Added in icons for AT-TE [*]Added in text for AT-TE [*]Added units into skirmish [*]Added in 501st as land heroes [*]Modified AI [/list] This mod is built on Avenger 's ISD Vs Venator Mod so all additions and changes from that mod are included in this one. 8,193 downloads Uploaded: changes from v5, especially Dash Rendar. There are a couple others you can check out on the change log.
What are you still reading this for? [quote] Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance!
As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt. V5.1 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models. [/quote] the_stag.
8,162 downloads Uploaded: CR90 YT-1300 and Nssis models. This well though out mod based on such an interesting era of Star Wars once again creates a great game-play experience for the player. For a full list of changes in this latest version, check the readme for the change-log. [Quote] Okay, so this is the patched version. Notice that it is the whole thing all over again, so I suggest you delete the old one.
This patch addresses several issues and changes multiple things. I suggest you use this updated version instead. 7,931 downloads Uploaded: technically playable, but I don't recommend it.
I do recommend the author to work with the newest version of the mod and make a map for that. [quote]This is a map for ROTC. This is my first map i made.
You need ROTC 1.3 for this one. This is for normal EAW only. Republic Story: The Galactic Republic has located an Imperial Starbase on Alderaan. The Republic Space Station there is needing of assistance. Protect the Space Station at all costs. A Republic Fleet quickly responded to the call.Destroy the Imperial Starbase. Empire Story: The Republic has located your Starbase at Alderaan.
The Executor is under attack. Protect the Starbase or you lose. Destroy the Republic Space Staton.[/quote] the_stag. 7,585 downloads Uploaded: overlooked. My complaint from my first review 'balancing issues' has been mostly corrected by making everything very fast and very powerful.
I'd cut speed and weapon power on most ships by 75%. But as it stands now, it's pretty well balanced.
Oh, did I forget to mention the addition of Starship Troopers? [quote]This is the next installment for Scifi At War. It has a lot of improvemnts over the old one but still has some major flaws, like the GC AI bug, im still looking for a way aorund that.
But that said its also got a whole new faction for skirmish (and GC playable but inactive fi not played, just like Star Trek), Starship Troopers, bringing this to a total of 5 factions. It has new turret and new models for all the other units we all. It also has new starbases for Bsttlestar and is relatively better balanced. Enjoy Spinobreaker[/quote] the_stag. 6,899 downloads Uploaded: Install.exe This Version Includes All Bug Fixes And Improvements From V1, V1.1, V2 And V3! To Play: -------- Run My Shortcut That I Have Created.
You Can Find It In C:/Program Files/Lucasarts/Star Wars Empire at War/GameData/Mods. Find The SSD Improved And Balanced Mod V3, And Double Click On It To Start The Game. Changes To The SSD V3.1: ------------------------ - Added The Tie Interceptor. - Piett Now Has The SSD, But Its Not Legacy Of War 's Model, So Now When Your Rebels You Should Have To Fight One SSD!
- Piett 's SSD Now Has Tie Interceptors. - Piett Has Been All Updated About His Rank And All. - Piett 's SSD Now Has Better Abilities, The Proton Beam Lasts 10 Secs And Recharges For 70 Secs. - The SSD Now Has Tie Interceptors.
- Kyle Katarn And His Moldy Crow Have Been Enabled. - All New Units Are Buildable In Skirmish, Including The Moldy Crow. - The Mod Now Has A Nice Install Option, No More Messing Around With Files. 6,812 downloads Uploaded: - starfighter exclusively carried by Acclamators, armed with laser cannons and concussion missiles; ability: folding airfoils (w/animation) - ARC-170 bombing run added - ISD right hardpoints ' firing arc fixed - new custom projectiles for turrets in space - re-arrangement turrets on Imperial I-class SD - new model for ion cannon turret on Imperial I-class SD - Victory-class SD 's scale adjusted - other minor changes (improved models, balance and realism tweaks). 6,803 downloads Uploaded: Scale fixes.
6,465 downloads Uploaded: SHIPS MAY APPEAR SMALLER THAN THEIR ACTUAL LENGTHS. This is because they occupy a lower depth on the screen, not because they were improperly scaled. Fighters and some shuttles and heroes (Slave One, for example) are not scaled to their actual lengths; however, they are much smaller to enhance realism (in fact, they're not far off from their actual scales). After much testing, when these ships were scaled properly, they were unplayable. Kirby Right Back At Ya All Episodes Torrent more.
The Tartan Patrol Cruiser, as in the original version, retained its stock scale. Home One has been rescaled to canon, but perhaps at the expense of playability.
It is sometimes difficult to maneuver, but quite impressive to look. Because of this issue, the original scale has been included as an option. See installation for details. 6,048 downloads Uploaded: mods and free release packs and put them into one mod for Clone Wars fans to enjoy. For those of you who don't want to wait for one of the total conversion projects to finish working, this mod is perfect for you. It seems to keep most of the FoC gameplay intact while giving you a wealth of new units to play with, thus attempting to stick to what Petroglyph did right when they made the game.
Some players may dislike it for the apparent lack of innovative gameplay, but that is beyond the scope of this mod. If you ever wanted to play with most of your favorite Clone Wars units in Empire at War, check out this mod:).
5,988 downloads Uploaded: three venators for space mode, the 501st and Vadar 's Fist each shoot blue projectiles to distinguish them on the battle field, they have increased damage, and also increased armor. Both units are buildable on Geonosis and Coruscant. Fixed bug where you saw two icons of the Jedi and Sith Venator during space battles in conquest. New skin for all stormtroopers (including 501st and Vader 's Fist) Added edited version of Revenge of the Sith song for main menu, now the main menu starts off just like the movie (after the credits theme) New Venator hardpoints, replaced both ion cannon hardpoints with turbolaser hardpoints, and replaced the concussion missiles with proton torpedoes Custom.tga for Rebel Venator, 501st Legion, and Vader 's Fist New skirmish team colors, read is now dark red and brown is gray. 5,893 downloads Uploaded: just some little things that can be ignored/avoided.
I'm hoping that the final release of this has land changes to go with the space changes. Not that it's a big deal for many, some would even prefer only space changes. Now the space battles in this are pretty sweet.
If you like the legacy era, then this is going to be a treat. I didn't play too much of the galactic conquest (because it takes so long), but I did get my feet wet and played enough skirmish to get a good grasp on the situation. And the situation = good. Please leave some comments after you've had a chance to check this out. Since this is the beta, I'm sure the author wants that. I'm going to write up a full and comprehensive review when the final is released.
5,516 downloads Uploaded: version of the Corporate Addon Mod! As always, there are some great new features and changes. You like the Jedi Civil War Era?
You'll like this mod. There's been so many versions and changes that I can't go on about the whole mod here, it would take a day to write and hours to read.
Here's some samples of previous reviews: [quote].a plethora of new units for both ground and space as well as new factions to play around with ingame. Not only that, but there are some new GCs in which you can take over the galaxy with these new toys. I certainly haven't seen the Yuuzhan Vong as a playable faction before, so this should be very interesting to experience.[/quote] [quote].the Republic as a playable faction and even more new units for the existing factions in his mod. There are some fun units around like the Malevolence, as seen in the Clone Wars TV show, and many of the new models that Warb_Null had released.[/quote] And you can check out my original review [file='100494']here[/file].
Hope that get's you excited enough about this mod. Everytime I think wizardington has made something wonderful, he releases something better and surprises us all. 5,399 downloads Uploaded: 5 seconds to build, (FIXED) and two of the hardpoints on the sovereign, the ones between the tractor beam and hanger say [missing] (FIXED) can't iniate a space battle at Mygeeto. Space battle load screen starts, loads to begin tab, click it and nothing (FIXED) initiating land battle at Mygeeto (FIXED) The 'T3B Tanks' missing their icon. (FIXED) AAT Icon missing and Text Missing (FIXED) The Moldy Crow has no icon, no information, nothing during space battles (FIXED) Novatroopers DONT drop mines (FIXED- Removed ability replaced with StimPack) Missing Mygeeto on the Humble beginnings map (FIXED) Shipwrights building issues with Starbases levels etc (FIXED) VSD not buildable anywhere. (FIXED) Weird rebel tech errors with ships not being buildable after tech advancement.
5,367 downloads Uploaded: 'unlock ' the original EAW scenarios and make them available for play in Forces of Corruption. They are not the same as the originals however. I 'll explain soon. INSTALLATION: Copy the TEXT folder and place it into your FOC/DATA folder. Copy the GC MAPS folder and place it into your FOC/DATA/XML folder.
I strongly suggest that you backup any files that need to be replaced - just in case. (if you havent got an XML folder, then just make one!;)) I don 't know if this works with other mods, so use caution. INFO: - This bonus pack adds all 8, thats right, 8, EAW GC scenarios for FOC. All of them now accomadate the Zann Consortium as well as the new planets and units. But because of the changed locations of the old planets in FOC, I had to add in a number of planets to create the hyperspace paths between planets. So in a way, these are sort of new maps. - In addition to the 8 EAW maps, I have also added my very own hand-made GC maps that took me many hours to put together.
There was much bloodshed and despair, but I finally pulled through with these two maps: 'Galactic Civil War ' This is a map that only has the EMPIRE and the REBELS. NO Consortium. (And no more damn sabotages.) The Rebels and the Empire start off on opposite sides of the galaxy with only four planets under each team 's control. The rest of the planets are mostly under the control of pirates or Hutts.
Some are nuetral and are up for grabs. I made this map to bring back the good ol days of EAW where it was just the Imps and the Rebs. And because its FOC, both sides can use the new units!
And yes, the AI builds the new stuff too. They came at me with B-WINGS! 'Consortium War ' All three factions start off in opposite corners of the galaxy, each with only three planets under their control. The rest of teh galaxy is a hive of pirates and Hutts.
This should give players some time to build up before they actually encounter one of the other factions. - Maps have been tested TO AN EXTENT (I have a life you know;)) and I am convinced taht they work fine. - The AI work normally on all maps. The 'Galactic Civil War ' map seems to have better AI, which is strange but awesome. - Special objectives for EAW scenarios have been removed for obvious reasons.
- Bonadan has been removed from ALL EAW scenarios because of some really, really wierd connection problems that I could not solve. - Most planets are now neutral or under pirate control.
Planets that are hostile have different varying forces both in orbit and on the ground. 5,183 downloads Uploaded: combat for both Factions, and other features into the campaign and Galactic Conquest mode only. [quote]New Changes in Version NOTE: i had to remake the whole mode to make it playable for the latest game patch. Copying the content of the old XML's somehow didnt work, so there may be some major diffrences between the new mod version 0.3 and the older version 0.2 and also new bugs that didnt appear in the older version. Some units had to be removed from the mod as they caused crashes in the patched game, and after several days working on them i just couldnt fix them. [/quote] See the readme for a complete explanation and installation instructions.
5,139 downloads Uploaded: station to level 5. 4,966 downloads Uploaded: added (2 buildable at a time and ship is smaller than original). - Second Arc Hammer added (2 buildable at a time and non hero).
- Increased launched squadron counts for Star Destroyer and SSD. - Tie Sabot unit added. Empire (Ground) ------ - Dark side adept added. - All ground based companies increased in size (e.g - Stormtroopers now dropped in as 7 groups of 9) except for Tie Mauler (now at 4 per company instead of 5).
- Imperial tie fighter added as ground based unit. - Bunker garrison increased to 15. Rebel (Space) ----- - Rebel specific Venator Class. - Home one supporting 8 additional firing medium laser hardpoints. - Marauder missile cruiser changed standard weapon to use Mass Driver.
- Most capital ships have hangars and launch limited amounts of fighter squadrons. - Additional MC30 variant (MC30a) which is larger than the original and carries a much larger fighter compliment. - Arc170 fighter added. - Gallofree Gunship variant added.
- Legacy Class SD added. - NTB630 Bomber added. Rebel (Ground) ----- - All ground based companies increased in size.
- Rebel X-wing added as ground based unit. - Bunker garrison increased to 12. Consortium (Space) ---------- - Consortium specific Venator Class. - Aggressor fighter non hero unit added. - Tridroid fighter added.
Consortium (Ground) ---------- - Bunker garrison increased to 9. Pirates (both space and ground) ------- - All companies increased in size. - Planet specific MC80 Mon Calimari cruiser variant (encountered ONLY over Mon Calimari and The Maw). - Planet specific Victory SD variant (encountered ONLY over The Maw). - Planet specific Acclamator Cruiser variant (encountered ONLY over The Maw). General Changes --------------- - All planets in GC have increased populations and credit values.
- Population caps substantially increased for both skirmish and GC. - Space skirmish mines increased for all factions with two additional levels of upgrades (4 instead of 2). - 2 additional single player campaigns for GC. One is a limited 3 sided game with around 30 planets. The other has all 55 planets enabled with the Empire owning 3 (Coruscant, Kamino and Kuat), the Rebels owning 2 (Hoth and Yavin IV) and the Pirates owning all but 8 of the rest. - Almost all capital ships capable of launching fighter squadrons.
4,910 downloads Uploaded: Cartel [u]without[/u] replacing any of the existing factions, as well as enhancing the current factions. There are far too many changes to mention here, but all of these changes and additions come together to make one very enjoyable mod. [quote]Before anything else I must say that I dedicate this mod to my home country - Croatia, I always had a dream of doing sometning and dedicating it to my country. This is mod that adds Black Sun and The Hutt Cartel as playable factions without replacing exiting ones, I put a lot of work into making this mod, and it is my first big mod so I hope you will understand if it's not perfect. Hope you love it. I put my vison of the Star Wars galaxy of that era and I hope you like my attention to detail.
Retexturing, coding, idea, research, text, retexturing, icons etc by: vjeko1701 (me) in the 'other readmes' map are the readmes of the mods by other modders used in my mod Sorry if I forgot someone because I had some of these stuff a long time on my computer, but I believe that I've credited everyone. 4,618 downloads Uploaded: and most thorough mod of the series yet. This is definitely a mod to check out. Please note that the file on this page is just the read-me. You must download the mod from the link above. [Quote]Corporate Addon Mod is back and better than before!!!! Battle your way through the ages as one of these 10 fully playable factions: Rebels Empire Pirate Consortium Corporate Sector Authority Republic CIS Old Republic Sith Empire Galactic Alliance Yuuzhan Vong And 22 NEW units for skirmish for all factions at the new buildable Intergalactic Spaceport GC IS WORKING 100% for all factions [/Quote].
4,615 downloads Uploaded: others with more space objects (Kuat, Fondor, and more). Keep in mind that these huge maps make playing take MUCH longer than normal and may make rooting out fleeing ships more difficult. You can take that to mean it 's more realistic or that it 's less playable. However, in my experience, it DOES NOT make the game more laggy. Also, many, if not most maps accomodate a SCALE 4 LOW Super Star Destroyer.
As always, however, the mobility is limited. These maps may force you to change your tactics.
Fighters can easily spread the map and evade destruction, forcing you to create new countermeasures. 4,538 downloads Uploaded: models for Diamond-boron missile and heavy concussion missile used by missile ships.
- New main menu background battle with new ships. - Radar icon changed for Home One and Executor. Balance - Piett is now tech 4 hero in Galactic Conquest mode. Vader is now tech 3 hero.
- Home One now bigger and have more firepower. Also carry Unlimited Fighter squadrons. FIX - Fixed cinematic Interdictor can build by player in Galactic Conquest mode.
Known Bugs - Slave One (Boba Fett in space battle) is sometimes stuck and removed from game(not respawned) when the battle ends. I don`t know why because nothing anything related to Slave One was changed. It may be a bug in EAW. - When You go into a space Battle with the Executor, the hyper-in formation is very wide. Unknown reason.
4,282 downloads Uploaded: Crystals of Aeten II - Bespin: Tibanna Wars - Mustafar Siege - Yavin: Death Star Debris - Endor: Death Star II Construction Battle of Byss The huge Eclipse SSD is over Byss, and a battle to free the planet began (or to keep it 's control if you 're playing as the Empire). Fortunately to the Consortium/Rebels, the Eclipse Defense Systems are offline since it is in it 's repair duty. Chaos over Tatooine (8 players support) The planet Tatooine was always an interesting place to hidden a base, large deserts as Dune Sea, or wastelands as Jundland.
And if there 's a bright center to the universe, it is the planet that it 's farthest from. There are so many villainy and scum here that is difficult to our enemies to find a hidden base.
Or to us to build it. Conquest of Muunilinst Muunilinst is a rich urban world that was once the headquarter of the InterGalactic Banking Clan, perhaps we can get a lot of credits if we take control of the planet and learn more about the old Confederacy of Independent Systems.
Crystals of Aeten II Aeten II is known primarily for it 's stygium crystals, which can be used to create Cloaking Devices. If we can get our hands in these crystals, we could could field an invisible advantage against our enemies. Bespin: Tibanna Wars (8 players support) Needing more resource of the precious Tibanna Gas, you planned an attack on one of the largest Bespin 's Tibanna Gas refineries, the BesGas H-47-K. Watch out to the refinery defence ships, they appear to have some Interceptor Frigates and some Venators modified into light cargo ships (but still well-armored) and most important: we intercepted a transmission that another faction was wanting to take control of the refinery, so hurry.
Mustafar Siege (8 players support) The mysterious planet of Mustafar could be a good resource of credits, and perhaps, we could scavenge some CIS forgotten techonology, be alert, the sistem probably has it 's own defense force. Yavin: Death Star Debris There were a lot of data stored inside the Death Star. Although the Zann Consortium already got some of the data storage pods, but if we are lucky, our forces could find some data yet. Or at least clean the way for a land invasion. Endor: Death Star II Construction Well, this map doesn 't have a story yet, but it let you play a three way space battle above Endor and the DSII under construction plus an SSD - they are not usable by any factions. 4,253 downloads Uploaded: uncannon. Changes in V1.00 Imperial new units All pirate space units unlocked and improved.
Imperial gunship (used by Tarkin during Space battles) New Controlable Mini-Death Star (Used by Palpatine During space battles) New Virago fighter (Currently only for the Empire) vader is Slightly stronger New Super Hypervelocity Gun Unlocked gravity control generator I think thats about it Changes For the rebels Home one is really powerfull it also has a huge escort with it. Obi-Wan is A little more powerful.
Have heavy ion cannon Have a venetor class cruiser All pirate space units are unlocked and improved, slightly better than the Empire 's. More Y-Wings in a squadron, I think 7 there will be more uits for the Rebels in V1.2 i 'm still working out the glitches on them.
4,204 downloads Uploaded: Serial MC80 Wingless Cruiser Has Been Added. - Rebel Spacestation 5 Now Garrison The B-Wing. - SSD Description About The SSD Being 8km Has Now Been Changed To 12km. - SSD Can Now Be Built On Mon Calimari And NOT Coruscant. - SSD Is Now Subjectable To Upgrades, ie. Reactors, Weapons etc. - SSD Now Takes Longer To Get To Planets, About 2 Times Faster Than The Death Star.
- B-Wing Is Subjectable To Upgrades. - All Capital Ship Creating Planets Have Updated Descriptions About The SSD. - Original Speed And Rate Of Turn Of SSD Has Been Restored.
- We Have Better Maps, They Work In Skirmish, But They Come Under Custom Maps, Not Official Maps. - The Description Now Hasnt Got A Capital At The Start Of Each Word (Sorry, Its A Habbit) - The SSD Now Has Tie Fighters, Tie Bombers And Tie Scouts, And They Spawn Very Quickly. - SSD Now Has 2 Tartan Patrol Cruiser Escorts To Help Counter Attack The B-Wings. - SSD Population Has Been Reduced To 10. - SSD Is Now Scale 2.5. - SSD Now Has A Big Space Radar Icon. - The X-Wings Now Have The Hunt Ability.
- Updated Some Ships Vulnerabilities And Strengths To Show The SSD. - Updated Some Ships Vulnerabilities And Strengths To Show The B-Wing. - There Have Been TurboLasers Added/Replaced. - There Is Only Two Engine Hardpoints (Located Near The End Of The SSD). - The Venator Can Now Be Built In Skirmish.
- Also Fixed Up A Readme Mistake. - A Few Bug Fixes. 4,145 downloads Uploaded: certain planets have been altered in FOC, the maps have been updated to include new trade routes between planets that have been moved apart.
All the new Imperial and Rebel units are avaliable (including the Executor and the DSII), and I have also updated the maps to include all the new heroes, as well as remove Red Squadron and Vader 's TIE Advanced X1. Players will not be able to play as the Zann Consortium in the maps (so there will be no more sabotaging!), although the author has made a note that they can be added if there is enough demand. 4,106 downloads Uploaded: Mod since it's initial release (v0.7). It was playable. I wasn't impressed beyond the fact that it had a fourth playable faction.
That being said, I went back and looked at the change logs for every version since then and realized two things: 1) Everything that I had a problem with in the original release has been fixed. 2) Everything has been improved upon. Now, for the v3.0 review. The newest version of Corporate Addon Mod only needs 3 words to describe it: Five playable factions.
I could really end the review right there. I probably just lost half of the readers, but I'll keep going with this review because I like the punishment. So you've dominated with the Empire, liberated with the Rebels, and forced yourself to play with the Zann Consortium and you say to yourself: 'Is there no other group I can control the galaxy with?' In addition to the corporate sector you can now rule as Jabba the Hutt's criminal syndicate and rise back to power as the CIS Remnant. The Yuuzhan Vong is also around, but not as a playable faction (please, oh please make them playable in a future release).
The Corporate sector (as a faction) has the benefit of going through many version revisions and now comes off nicely polished, especially in space. The new factions (Hutts and CIS), although playable, seem seriously underpowered compared to Empire and Rebel Alliance (and the ZC, but I already mentioned them once in this review, and that's one too many times). I'm hoping in future releases we will get more units for all three of the non-vanilla factions. The only other complaint I have, is that there is only one Galactic Conquest map. There are so many possibilities for GC maps with 5 factions. Of course, with that many factions it allows you to play one map 5 different times.
All-in-all, this version makes for a great mod that I know you all are going to enjoy. Better get to downloading now, it's a pretty big download. 4,105 downloads Uploaded: Tartan Cruisers, Pirates, and certain heros) to their precise scales in the Star Wars fiction. THESE ARE NOT ESTIMATES. They are precisely measured scale factor adjustments based on two rather simple equations.
SOME SHIPS MAY APPEAR SMALLER THAN THEIR ACTUAL LENGTHS. This is because they occupy a lower depth on the screen, not because they were improperly scaled. The Tartan Patrol Cruiser length in the game has not been adjusted because, in the expanded universe, the real Tartan Cruiser is 600 meters long compared to 150 meters, the approximate length shown in game. I decided to keep the stock scale since a rescale of that magnitude would be absurd, although I'm open to suggestions. 4,006 downloads Uploaded: required.
3,967 downloads Uploaded: which for some reason does not want to work. Imperial Ground Units: Changed ALL projectiles to Green. Example: AT-AT's now fire green turbolasers.
Stormtroopers green blasters, etc. Imperial Space Units: Removed Ion Cannons, Missles, Torpedoes, and Concussion Missles.
Changed ALL projectiles to green. Example: Well, they were already green. Changed Ion Cannons, Missles, Torpedoes, and Concussion Missles into green lasers. Turbolasers and average lasers. Galactic Conquest: This mod is meant to be played in 'Equal Footing.' As the Empire, you start off with only 1 planet: Coruscant, which has more credits and population capacity than the entire Galaxy put together!
You can build Star Destroyers, the Death Star, and even recruit Darth Vader's flagship, the Executor. (More than once, might I add.) All Imperial Units: Now cost 1 credit and take 1 second to build. Imperial Heroes: I have made the Heroes sellable. As in, they're not heroes. If you lose them, their gone forever.
I will make a 3.0 version which has them as true heroes. Projectiles: You all should love this one. I have the weapons like chain guns. They fire rapidly, have no recharge, and, given an opponent with VERY strong defenses, can fire forever! You will never worry about ammo limits again!
I have not changed the Text. For example, the Star Destroyer's text still says it has Ion Cannons, when it doesn't. Turbolaser Towers: Now for Empire only. Has to do with a unit. I don't know if it will work online, but I do know it works in skirmish!
That's all for now! Installation: Open 'Empire Mega Cheat Mod.' Take XML folder and put it in your 'data' folder. 3,944 downloads Uploaded: week. Note: This demo will only work on Intel-based Macs and will not work on PowerPC machines. Get your hands on this action-packed, single-player demo of Star Wars: Empire at War and take charge of an epic struggle to control the galaxy. You can start by playing the optional, interactive tutorial to learn important game concepts that will guide you to victory.
Or skip the tutorial and jump right into the action! As the commander of the Rebel forces on Hoth, you 'll battle for control of the Outer Rim in the Vergesso Asteroids and attempt to liberate Tatooine from the grip of the Empire. Han Solo and Chewbacca, with the Millennium Falcon, are ready to lead your space fleet and invasion forces as you go up against Tie Fighters, Star Destroyers and their arch rival Boba Fett. May the force be with you!
Requirements • Operating System: Mac OS X 10.4.8 or later • CPU Processor: Intel Chipset • CPU Speed: 1.83 GHz • Memory: 512 MB or higher • Video Card (ATI): Radeon X1600 • Video Card (NVidia): Geforce 7300 • Video Chipset (Intel): GMA 950 • Video Memory (VRam). 3,717 downloads Uploaded: unlocked-in the begining of the game(till the end of the game) you don't need to wait for an upgrade of the tech to arrive to 5 All vehicles and artillery cost 1 credit All vehicles and artillery take 1 sec to be built-for the empire only The super-star destroyer is unlocked and its power and accuracy has been modificated to the ultimate performance even the spawning of tie-fighters and bombers has been modified All or nearly all of the space units are unlocked including the DEATH STAR.
3,392 downloads Uploaded: above. Conquer the galaxy as the New Republic, Imperial Remnant and Empire of the Hand. Includes active minor factions such as the Hapans and Duskhan League.For Those New to Imperial Civil War.
New Era-Based Tech System Play as the New Republic, Imperial Remnant or Empire of the Hand Conquer Hostile Non-Playable Factions, Including the Hapans and Yevethans 10 New Galactic Conquests Scenarios 18 New Skirmish Maps Over 60 New Planetary Maps for GC Over 100 New Space Maps for GC Redone Particle Effects and GUI.Major Changes in 1.3. A New Tutorial GC Introducing the Gameplay of Thrawn 's Revenge 2 New Galactic Conquests 9 Completely Redone Units 10 New Units Bonuses for Capturing Planets 6 New Planet Maps for GC Hundreds of Changes and Fixes -------------------------------------------- Website: gutr.swrebellion.com DELETE ALL PREVIOUS VERSIONS BEFORE INSTALLING Install to.Forces of Corruption -Double click the bat or shortcut to play. --------------------------------------- ***When Playing Skirmish, Only Use Maps Starting with ThRev*** ***When Playing Online, Move The Desired Skirmish Map Into Forces of Corruption/Data/CustomMaps folder*** ***Tech levels no longer exist in the mod, it is based on eras. To advance through the eras, kill the Imperial leaders (Isard, Thrawn, Palpatine, Daala and Pellaeon) This is only for the Art of War campaigns, not the era specific ones. 3,328 downloads Uploaded: the readme.
The problem with large mods like this is that; on the one hand, I want to give a through review of the mod which involves playing it several times, finding the good and bad, and then giving a several paragraph review. On the other hand, I don't want to bore my audience with every little detail when you all can form your own opinions and make comments that usually have no relation to what I write here. So give me your thoughts and I'll incorporate them into future reviews. I'll keep this one from going too long.
After playing through this mod in the different modes and getting a good feel for it, this is what Empire at War should be like if it were released now. The basics of the game remain constant with a several little things bringing it together for a nice feel. First off, the FX mod should really be incorporated into every mod. Without it this mod would seem to lose a lot. Also, the addition of new planets always gives a more custom feel to a mod.
Now, while many of my favorite ships aren't in this mod (K-wings, Assault Gunboats, Huge cruisers like the Viscount-class), there is a nice addition of ships that doesn't overwhelm, but still manages to be interesting. Another thing I really liked about space battles is that the capital class cruisers and space stations now how fighter compliments that better represent what they are according to the novels and technical books. One more thing that made me excited is that this is the v0.9 release.
To me that says the author still has changes planned, and that I am looking forward to. Finally, I just wanted to respond to this point from the readme: [quote] Beacause a other problem the first upload was not approved because there were some bad words in the main song. If you want the original main menu song, download the starwars gangsta rap 2 by wierd al. But be warned for bad words. [/quote] The file wasn't approved because that song is copyrighted, not because of the language (although it was quite gratuitous and only seemed to detract from the game in my opinion).
3,317 downloads Uploaded: At War mod! Play as pirates with a diverse ground units to exciting Captials fights. Rancor has been added to ground forces of pirates. Watch as your corvettes, frigates and captials move like fighters. Finally, see why pirates are well known?:P (excessive use with concussion missiles beware) Enjoy! Information: I dont know how to make a seperate faction so for now the Pirates will replace the Rebellion.Corvettes, frigates, and capitals now have capable flying as a fighter.At the moment 2 starships are giving me trouble on their fighter flying so its still on my to do list.Most of the Rebellion is replaced with the EAW pirate models and their attributes are still not balanced. Oh, and one more thing this is only for space flying at the moment after space is fixed I will start working on ground combat.[/quote].
3,275 downloads Uploaded: Zann Consortium. Players will now be able to command long abandoned clone wars units.
From the Battle droids to the Lucrehulk battleship and even the Providence class Destroyer. Note that none of the units included below are in skirmish as there are too many. There are too many new units to list, but some of the new Imperial units include:[list] [*]Eclipse class Super Star Destroyer [*]Executor class Super Star Destroyer [*]Imperial Star Destroyer MK II [*]Titan Heavy Destroyer [*]Venator Star Destroyer [*]Lancer Frigate [*]Missile Boat Squadron [*]Assault Gunboat Squadron [*]TIE Advanced Squadron [/list] To see the long list of changes, look below. Enjoy the mod.
3,175 downloads Uploaded: effects from the work of the authors of the FX Mod (Filo and Codeuser). Fans of the Old Republic era should definitely check this mod out. [Quote] This is my mod based on the Old Republic era. I know that there are mods like this. Some are dead, some use very wrong models and others are just complete crap.
In my opinion I wanted a good mod, with the right stuff in it. With no sh*t. With no lame content. With no dumb game experience. Overall, I thought I would be making that mod. It is a one mans project, made my me, Geroenimo.
This is the Space Beta, with only space units. In GC all normal space units have been removed and replaced with my new units. AI will use them, Skirmish is the best played because that would be complete. And one more thing, the patch. I have a patch ready, I'll upload it as soon as I finished uploading this. 3,148 downloads Uploaded: of v1.1 that I realeased a few days ago, it majorly changes the land battles, i wanted to realease this version seperate because of its uniquness to any other mod. Changes in V1.1 alternate New ground unit, acclamator assault ship, need tech level of 3 and light vehicle factory to build.
New ground unit, tartan cruiser, tech level 2, light vehicle factory. New ground unit, victory cruiser, tech level 4, light vehicle factory. New ground unit, corellian corvette, tech level 2 ' ' New ground unit, corellian gunboat, tech level 3 ' ' New ground unit, venetor cruiser, tech level 4 ' ' AA guns are stronger.
3,084 downloads Uploaded: Rebels Pirate frigate,Pirate fighter,IPV,Venator and v-wing for Pirates ENABLED PIRATES!!! Get to the menu of GALACTICT CONQUEST and select Galactic Confict Open the menu of the factions, and KEEP YOUR MOUSE ON THE MENU. Click and hold the menu. Then, using your mouse scroll wheel, scroll down to the Black Sun Pirates.
Put your mouse over the Pirates, and let go. You should have selected it. NO MORE BUGS IN SKIRMISH GAME Slow down Hyperspace movement Slow down cyrcle of money cash Slow down production of some units MORE TIME TO PLANNING STRATEGY RESOLVED THE BUG OF THE DISAPPEARING SHIPS! 2,997 downloads Uploaded: matching model ALO files. A modified version of the Red Clone Shock Trooper, Clone Marine, and Clone Scout Trooper. This also includes sound files used by Bobo Fett, but filtered so they sound like clone troopers and not disrespectful bounty hunters.
Clones fire blue shots and blasts. A mod is in place for the Empire and the clones change appearance like the Stormtroopers from planet to planet.
Red Shock Trooper Clones for Temperate, Urban, and Desert. Clone Marines for Artic and Volcanic. Clone Scout Troopers for Forest and Swamps.
2,939 downloads Uploaded: decicded to make a Big Battles version for his mod. I pretty much followed codeuser's big battles mod. Here are some of the changes: -I've made the space cap 100 -Your capital ships can launch fighers faster -Every unit in the game takes less time to build -I've made the 501st an actual army -I've increased the squad size of land units so that the battles will be more epic -I have made the jedi much harder to kill [/quote] And I'll tell you what; I had two incredibly epic battles while testing this. Like Braveheart sized. 2,939 downloads Uploaded: face-off around large craters and 'seas ' is inevitable. Who will win? Well, if the Rebels win, then advance to the next map.
If the Empire wins, well, stinks for us, right? There are three maps included: Defense of the Moon - Moon surface. Teams are virtualy even, two fronts. Awsome craters!
Earth - Space map between the Earth and the Moon. Again, fairly even, lots of mining facilities and sattilite build pads. Last Stand - Earth surface.
Imperials are really dug in with an inital advantage, but Rebels are supported by Human civilians. Pirate forces (think of them as Al-Queda gone high tech) are a force to be reckoned with, and guard a mineral processer, pirate outpost, reinforcment point and cantina. 2,808 downloads Uploaded: release in terms of modifications. It is a much more complete experience and certainly worthy of a download for anyone wanting a non-FoC mod.
Additionally, there was a release of this mod submitted over a week ago and I was having problems with it so I denied the request to upload it. After getting this one I realize that it wasn't working because of my own dumb fault. So I apologize to War_Lord_Link for that, and I'll buy you a drink next time we're at the bar. [quote]This version of my Enhanced Space Battles Mod makes further changes to space and also tweaks land units by adjusting size, firepower, etc.
Also re-enabled 2 units for the rebellion: swamp speeders for anti-infantry support, and pod walkers for anti-infantry turrets and light vehicle ressitance support.[/quote] the_stag. 2,792 downloads Uploaded: new ones. -The Cantina has been made much more Valuable and useful. It allows the building of new units, including StarVipers, Repair Freighters, Pod walkers, and Swamp Speeders. -Much more precise spaceship, ground vehicle, and infantry scaling based on Star Wars canon. -Now spacecraft, ground units, turrets, and upgrades are now much more expensive. -Most spacecraft hardpoints have more health anywhere from 10%-150%.
-Many smaller ships (corvettes and fighters) have had major overhauls with reguard to hard points. -Population capacity has been increased significantly. -Tactical View is now more free and can zoom in closer and zoom out farther for better a better vire of the battle. -Ships have been given correct nomeclature (names) based on Star Wars canon.
-Extra Heroes have been added to the story mode campaign and to some of the galactic conqests -Transports Can now give temporary but effective fire support when dropping off units in a land battle. -Imperial frigates and capital ships now have larger fighter complaments. 2,747 downloads Uploaded: conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire? The answer to that question plays out in the course of this total conversion.
In a time where the Empire 's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor 's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction 's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades.
Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.
This is a four-decade strategic simulation of warfare across 120,000 light-years. [u][b]DOWNLOAD HERE: [/b][/u] http://www.gamefront.com/files/21468373/pr_v1.2.exe. 2,735 downloads Uploaded: [b]Coruscant[/b] • [b]Mon Calamari[/b] • [b]Kaut[/b] • [b]Taris[/b] • [b]Tatooine[/b] • [b]Dagobah[/b] • [b]Korriban[/b] • [b]Bespin[/b] • [b]Kessel[/b] • [b]Hoth[/b] I have created a clean [i]Map Editor Space Walkthrough[/i] for everyone to learn how to create their own space maps. This map package also has hidden Easter eggs throughout the maps; such as Ewoks, environment arrangements (e.g. Rock formations) and ships. Your comments/suggestions are welcome.
2,676 downloads Uploaded: maps (which I will review since it is new) is the vanilla Bespin land map converted for skirmish mode. It seemed a little tight for a skirmish map, but it worked. It needs some reinforcement points added in the base(s) and in the middle area. But the rest of the placement was done very well. [quote] hi all!!
Here is a map pack with my last maps to EaWAND 3 NEW MAPS!!! 2 space maps 1 land map (FoC bespin official map modified by me to run in EaW) noticed: Is the V2 because, the V1 is corrupted (demange file) bye;) [/quote] the_stag. 2,624 downloads Uploaded: IT REGUARDLESS OF READING THIS OR NOT, LACK OF KNOWING THE RULES IS NOT AN EXCUSE FOR BREAKING THEM The Rules: 1. To use ANY of these: You must contact Aqualightkalo@yahoo.org and ASK for permission 2.
You must give CREDIT to the authors of whatever you use 3. We reserve the right to have any uploaded Files with our Content included inside them DELETED 4. Redistribution without our EXPLICIT CONSENT is strictly forbidden and prohibited ( IE: Reskinning/whatever one of said pieces of content and re-releasing.) 5. You are using these at your own discretion, if you break your Game we cannot be held responsible 6.
You know how to Code in Models, Do not spam us asking us to include these in your favorite Mod! Do not spam us with 'PLZPLZPLZ let me use this' after we've said no, NO exceptions. Some of these Files (Such as Aaayla Secura) may require tinkering in order to work properly USE AT YOUR OWN DISCRETION CREDITS BELOW: Credits: Prototype Death Star: Model: Schrodinger (Thanks again for all your help.Sorry i could never repay you) Other Stuff: Avenger (Where are you.) UT AT: Model: DragonShadow Skin: Base: Dr. Nick: Outcome: Kalo VSD MK2: Codeuser Ugly Series - Fighter Pack Warlords SMG SOTE Munificent: Model: Warlords Everything Else: Dr. Nick DOOMGIVER: Model: Dragon Shadow Skin: Kalo Rigging: SHAK Demolisher - AKA Screed Model: Warlords Texture: KING_A, Jedi_C Rigging: Jedi_C Ewok Glider: Model: Shak/Petro Skin: Shak Rigging: Shak Weequay Skin Variants: 1upD Hutt Fighter: Dr.
Nick Mara Jade - Jedi Model n' stuff: Dr. Nick Skin: THX/Petro Guardian Mantis: Model: Logan Felipe Texture: Dr. Nick Leia Organa - Land: Model: THX/Dr. Nick/Petro Textures: Unknown GOLAN1: Model: Warlords Rigging: Avenger (We miss you man!) XP 34 with Guns: ALL VARIANTS RIGGED BY AVENGER (We miss you man!) Clone Soldiers: Petro/Dr.nick/1upD Land Pack: Noghri: SHARP, Dr.
Nick GONK: Tanasootron, Droid803, Shushoni, Kalo Zealot: Model N'stuff: Petro/Dr. Nick Skin: Petro/Kalo Skiff - Eweb Variant Model: Petro/Avenger Textures: Bailknight/Avenger/Petro Riggin: Avenger (We miss you man!) Kyle Katarn: Dark Forces Model: Dr.
Nick/Petro Skin: THX1138 Kyle Katarn: Jedi Model: Dr. Nick/Petro TIE PACK - HUNTER/DROID Model and rigging: Avenger/Warlords (You said you'd come back one day Avenger.) Sith Fighter: Model: Xyvik Texture: Kalo Rigging: Daft_Vader Tie Interceptor Scout: Rigging: Daft Vader Model: Warlords Pirate BARC: Model: Dr. Nick/Petro Skin: Kalo/Dr. Nick Bayonet Cruiser - W/Rotating Turret Model: Warlords Rigging n'stuff: SHAK Assault Gunboat: Model: Warlords Rigging: I honestly can't remember Hutt Fighter: Model and Skin: Dr. Nick TIE INTERDICTOR: Model Kitbash - THX1338 Skin n'Riggin - Dr. Nick Muzzle Flashes: Dr. Nick Aayla Secura: Model n'stuff: Dr.
Nick/Petro Skin: Dr. Nick/Petro Cloud Car: Model: Petro Rigging: Droid803 Sorry to those if i forgot to include you in the Credits, it's been awhile. 2,517 downloads Uploaded: Admiral Daala, commands ISD 'Gorgon ', recruitable on tech level 4 at The Maw only (space station level 4 required). (used with permission); - new hero unit in GC: Agent Blackhole, commands ISD 'Singularity ', available on tech level 3, allows production of Blackhole Stormtroopers on the planet it orbits.
(used with permission); - Blackhole Stormtroopers (a.k.a Shadow Stormtroopers): this unit is the Imperial version of the Rebel Infiltrator, Blackhole Stormtroopers can travel the galaxy undetected and are invisible on radar in landbattles, they have 'take cover ' ability and can drop thermal detonators, (buildable on tech level 3, ISD Singularity required). (used with permission); - Made Juggernauts size more realistic and production time has been reduced. Rebel: - new hero unit in GC: Kyle Katarn added to all Galactic Conquest games (mainly for balancing issues), becomes available on tech level 3 (in XML; for some reason this is tech level 4 ingame), Kyle has Galactic Stealth, Thermal detonator and run abilities. Skirmish: - Added Noghri, Imperial Royal Guards and Blackhole Stormtroopers to skirmish landbattles for the Empire, the Noghri are available on tech level 1, the Guards are available on tech level 2 and the Blackholes are available on tech level 3.[/quote] ~Scorpinox. 2,497 downloads Uploaded: known as Ultimate Empire Mod, in which i thought needed more work, so i kept enhancing it until i came up with enhanced FOC, and then Galaxy at War. The first mini mod was not that good, so i have improved it a lot, with new models and everything. Hope you like it.
Please tell me what you think of this mod, and thanks. Here is the link to my forums: Look forward to the full version of the mod in Summer or Fall, im on spring break right now. I will start work on the third week, yes i know im lucky. Have Fun::Rock:):Thumbsup: -Johnathon So it looks wicked fun guys.
I love it when we get big mods in first thing at night. Plays well, and yes John, this is the fixed version. 2,438 downloads Uploaded::rock: ~Foshjedi2004 [quote] Changes to normal FoC: X-Wing shield strength increased to 30.
Buzz Droids can no longer damage frigates and corvettes and it's recharge time has been doubled. VSD and Alliance Assault Frigate's weapon's armor and firepower increased by 50% (except the VSD's hanger which remains the same). StarViper speed reduced from 5.8 to 4.5 (I mean seriously, the Virago which is better then the StarViper in everything is slower then the X-Wing!) Bossk's Concussion Missile's strength reduced to 16 from 25 (to a fighter held Con-Missile as it should be. Lemme also tell you, a Proton Torpedo has 20 strength and the Acclamator's slower Con-Missile has 18 strength. Overpowered wasn't it?) TIE Defender and A-Wing speeds increased to 5.8 and 5.5 respectively. All fighters and bombers can now be built at level 1 space stations (except the TIE Phantom which needs a level 2 station.) TIE Defender's Proton Torpedo Launchers have been removed (the Assault Gunboat will take the role of fighter/bomber as it is in real Star Wars.) TIE Defender's Shielding and Armor both reduced to 60 (from 70 and 100 respectively).
TIE Defender's squad size increased to 5 and cost reduced to 500 (from 750). Improved the green Turbolaser projectile. Bomber-held Proton Torpedo damage reduced to 18. All of the Consortium's units except Grenadiers, Merc Squads, Droidekas, StarVipers, Skiprays, Crusaders and Interceptor IVs have been limited 5 and Defilers are removed (from Skirmish too as I couldn't find the code line to disable it in GC) so the Con's will be the pirates they should be. (Note: This doesn't include spawn and starting units. As well due to EaW's unit limit coding, Skirmish is also affected.
Not like you'd play as the Cons in the Mod anyways.) Underworld Palace's cost reduced to 1000 for balance. Time between spawned squadrons for frigates reduced to 3 and SSD to 6. Ships coded in: Modified and Old Vulture Droids and Tri-Fighters, Eta-2, Delta-7, Assault Gunboat, K-Wing, Scimitar Assault Bomber, V-19 Torrent, Lucrehulk and Venator Star Destroyer (and no, it isn't one of those overpowered ones).
Changes from V1: I think I changed the HB's fighter compliment a bit but w/e. XM-1 and Assault Gunboat sounds added.
Modified Tri-Fighters nerfed a bit. Delta-7's health reduced to 20 (I did plan to do this orgionally but forgot to do so for some reason).
Eta-2's overpowered lasers fixed. And other minor things changed. Bug fixes from V1: Icon size issues fixed. Lure ability issues fixed. K-Wing land bombing run issues fixed. Issue when a TIE Bomber/Y-Wing would bomb versus the Scimitar Bomber/K-Wing fixed. And other bugs fixed.
2,337 downloads Uploaded: those things, it's just a change of pace to see the galactic map as the only thing changed). [quote]This mod changes the size of the Galaxy, adds 78 new planets and maps, adds the falleen and the rakatan as indigenious species and a new main menu map. The mod is german.[/quote] There are a lot of MISSING descriptions and planet names, but that's probably because it's a German mod. I did have a problem when I was starting a battle at it wouldn't get past the loading screen. I would press begin and nothing would happen.
But the planet maps are beautiful. I didn't get to play them all, but there's a nice mix of props and open spaces.
No map is too busy or too boring. All the maps I played were large and made for excellent play. So if nothing else, get this for the maps. It's worth that much. 2,308 downloads Uploaded: 3 more links you can click on that'll take you to download [file='100396']version 1.5[/file] [quote] Here is a small patch that will correct a few small bugs, replace some of the rebel symbols and introduce a new hero. This is not a full version, only a PATCH, so you will need [file='100396']Star Wars - Clone Wars version 1.5[/file] to run it.
The next full release is in the works, but it still needs some working on certain details! IMPORTANT: This mod requires Forces of Corruption Expansion pack version 1.1 and [[file='100396']Star Wars - Clone Wars mod (version 1.5)[/file] by nett40 to run!!!
[/quote] the_stag. 2,244 downloads Uploaded: and give both sides two level 5 space stations. In the last map, there was a large battle; in this map, i decided to scatter many destroyed units through out the map and put ten mining facilities in the center. This is much different from my last one. I also made it big enough to handle very large ships from various mods; but the only problem with those is they are unable to pass through the defense satelites around the space stations rendering them useless to an enemy station unless that ship can attack from a distcance.
If not running a mod, then ALL ships can fit through the satelites. As an example, the Star Destroyer + Mon Callamari can get through the satelites; but from a mod like the CIS V.5, the Sovereign Super Star Destroyer and the NRS Mediator plus ships that are very long and/or large are unable to pass through the satelites. 2,241 downloads Uploaded: lot of tweaks to the original files, that makes the game much more fun. Here is a list of the v3.2 additions: - Admiral Daala - The Ravager - Rebel Combat Medic - Assault Gunboat - TIE Droid (TIE/D) - Dreadnaught - Dreadnaught (modified) - Dreadnaught Fleet Carrier - IPV - Emperor's Royal Guard (redrobes) - Mara Jade (full) - Kyle Katarn - Moldy Crow (Jan Ors) - Podwalker - ISD Hydra - ISD Manticore - ISD Basilisk - ISD Gorgon (Daala) - Grand Arena - The Maw (Planet) - 44 Planets Galactic Campaign - skirmish map: Into the Forrest - various tweaks and edits to xml coding Older changes: - Venator Cruiser enabled - Super Star Destroyer Class ships added.
2,214 downloads Uploaded: Campaign! This mappack will give you a foretaste of the new maps, here created by the mapper Locutus (me). Hope you like it. LAND: ~Osarian: Each base is located in one of the map's lower corners, a lot of small islands are connecting them. There is short way to the enemy's base but it's blocked by a pirates base.
~Bastion: A huge empire fortress which isn't easy to capture. To defence the important choke points will be the road to success. ~Unknown World: Some beautiful temple ruins in the middle of huge mountains are the arena of the battle. To protect the mining facilities is the key to victory.
SPACE: ~Hapes: 4 Player space map with the team's bases in the opposed corners and mining facilities located in the other ones. ~Bastion: Similar to the Hapes map but with a Construction pod in the middle of the map. ~Manaan: A huge nebula with astroid fields in it divides the map.
To move your ships through it to send new reinforcement ships is the problem you have to deal with. 2,199 downloads Uploaded: 10% firepower bonus to Iron Fist, Star and, Victory Destroyers~Admiral Piett give a 5% damage bonus to all units, a 10% health bonus and 15% firepower bonus to Executor, Star and, Victory Destroyers ~The Lusankya is a cheaper, more generic, yet still powerful, Super Star Destroyer. All SSDs are to exact scale with other units Each SSD has there own icon Tweaked the SSDs to give a better range and a little less firepower, i said a little.:D Each SSD has a proper discription Adjusted projectile size. 2,108 downloads Uploaded: game. [quote]========= MAJOR Changes in 1.5 ============= * GC: Old maps removed and made 55 NEW ONES!!!
AND ARE 75% BIGGER!!! * All Ships: ALLOT BIGGER!!! * Venator: Is now a rebel unit and is allot stonger bigger has a hanger and has turbolasers * Mc-80: Fighter bay, and does more damage and is more expencive * Home one: Has a fighter bay and does more damage * Kedalbe Battleship: Has a fighter bay and do more damage * Starbases: Spawn allot more units now in GC * Most ships: Fire less wide * Most ships: 30% faster * Pop. Cap on land: 14 * Pop. Cap space: 60 * Executor: Now buildable at any planet and i redone it completely and now has a 12 population value * Lambda: Also redone;) * All upgrades in skrimish (space): 10 secs to build and 50% cheaper * Space station in skirmish: Are now build at the upgrade bar * TEXT most Units: Changed * Projectiles: Size units[/quote] ~Scorpinox. 2,099 downloads Uploaded: maintain balance.
Infantry have been scaled down to to look better in comparison to the vehicles. All infantry are now cannon fodder, equally able to dispatch one another. Vehicles are now much more like the killing machines from the movies. To Install Simply extract into you 're Star Wars Empire at War folder (default is C: Program Files Lucas Arts Star Wars Empire at War). General Changes * All unit caps doubled (land and space battles).
Empire space unit cap increased to 50 Infantry Changes * All infantry reduced to half scale * All infantry formation spacing halved * All infantry speed halved * All infantry hitpoints divided by 10 * All infantry damage multiplied by 10 Vehicles Changes * All vehicle damage multiplied by 10 * All vehicle hitpoints multiplied by 2 Comments/suggestions/bugs to tiger6900@hotmail.com DISCLAMER: This mod can be freely distributed as long as it is kept free. Try to give credit where due.
2,084 downloads Uploaded: bugs as seen in the acclaimed film and its sequels. Let's keep in mind that this is a beta release and is not finished. Rebelmoon has a handy list of planned features in his description: [quote] It's been four years since Panzer started his team to create a Starship Trooper mod like never before seen. After many pitfalls it's finally here. While he is no longer a part of it, I'm sure he would be proud. Here is the 1st public release of the mod. Now, while it's still in a Beta stage, i feel it's good enough for general testing and enjoyment.
Since it is still a Beta version, there can be bugs. While it has been tested by my testers and, for the most part, most major problems have been resolved, new ones might still pop up. Please contact me with any bug reports/suggestions at my e-mail in my profile.
Some things that will be included in later releases are: Hero bugs for the Arachnid Empire. New voice work for units. New models for the defense satellites and pirate/hutt stations.
New particle effects for weapons & explosions. A space only Galactic Conquest.
More canon SST user interface. Thanks, Rebelmoon [/quote]. 2,060 downloads Uploaded: realism to the game that makes this mod a worthy download. Read the read-me for a full list of changes and unit addittions. Creators Description: [Quote] This mod originally started out as a map file then i gout out of control with perfection.
So i ended up making a mod out of it. Any way, this mod adds a new hero unit and hero class.
Brudisious Vaunt, Class: Mercenary. Brudisious can be hired by all factions' making him the first non loyal hero to a faction.
Is balanced out to have a one life time use so that another faction may get a chance to use him in skirmish and GC. He is a collector of clone wars tech and as such i've added clone wars models to the game allowing for more playability. And a new type of ship is also in this mod, the ship 'Summoner' in skirmish these ships can tactically build ships like a spacestation as long as they are on the field.
Each faction also has a super weapon. The Rebel Destructor can fire a weaker version of the Eclipse Cannon and 3 planetary ioncannon shots from its bow. The underworld eclipse is smaller and a MK II version of the ship, no longer under construction, it can move about the battle field with ease. Due to its smaller size the laser is weaker but it can fire four shots from the special weapon of the underworld space station. The empire's SSd can now fire the HVG allowing it to be on par with the Rebel Destructor and the Eclipse, and also for balance issues both the rebel and underworld super lasers can not target another SSD ship, this allows for the SSd's to last more than 2 seconds in a multiplayer or GC battle.
1,995 downloads Uploaded: you are not familiar with modding EaW. 1,992 downloads Uploaded: be all I 'm adding at least until Forces of Corruption comes out. I will most likely be coming back to it then.
As it is I 've added 8 new units (1 not playable, there for the pirates), 4 additional heroes (1 for the pirates), a new single and multiplayer GC, changed the Raiding system and added back in 1 building for both sides. The GC is called 'In The Beginning ', both the Imps and Rebels start was 3 planets, the lowest tech you can give them and 3,000cr. Rebels: I wanted to make the rebels look more ragtag, so they start with a couple of Venators (stolen after the clone wars), some v-Wing and Z-95 squadrons and a few Corvettes. They have Naboo (not Hoth as its too easy to get Bespin from there), Yavin and Bonadan. Imps: The Imps also start with a couple of Venators, Acclamators, and Tartans, and have Coruscant, Byss and Fresia.
Pirates: The are a LOT more pirates around, they now own around 23 of the 43 planets, so a lot of the early game is about conquering pirate planets, watch out as they have a few surprises on certain planets. 1,952 downloads Uploaded: increased by 25% executor now comes with 16 fighters of each type and 3 lancer figates and 3 vsd2 s MC 104 now comes with 16 fighters of each type and 3 anti fighters of each type just like the executor Install instructions take the two XML s in the folder and place in C:Program FilesLucasArtsStar Wars Empire at WarGameDataModsAEMV4.5DataXML (this assumes that you installed the mod in the correct place as outlined in their readme) it askes you to replace said files say 'yes but remember before doing any file editing BACK UP THE ORIGINALS!!!!!!!!! Uninstall remove said files and replace with originals Credits Moddman and the AEM TEAM!!!!!!!!!!
YOU CAN EDIT THESE FILES BUT IF YOU WANT TO USE THESES FILES IN ANY MOD PLZ GIVE ME CREDIT THANX IN ADVANCE!!!!!! 1,916 downloads Uploaded: of bugs. Some of the problems may have been my system and config files, some of them are in the game itself.
Download Spore Galactic Adventures Crack. I did have problems with specific units that would crash the game, but once I figured out what those were I was able to get enough done to write a review. Albeit, a short review. Obviously I can't find all the bugs myself, and I'm hoping the author will make changes that the community finds. Hopefully I can write a full and proper review when a fully playable 2.0 is released. This is the most important part; this mod has been split up into 4 files as to make the download a bit more manageable. So make sure you get the other three parts before trying to play this.
The whole thing comes out to 867MB, so don't say I didn't warn you. [file='104221']Part 2of4[/file] [file='104223']Part 3of4[/file] [file='104225']Part 4of4[/file] the_stag. 1,874 downloads Uploaded: Cruiser* Lucrehulk* (Hypori Only) Hero: Guri* Empire AT-TE Walker* Rebels MC-75(Mon Calimari Only)* Liberator Carrier* *V2* General Changes 2 New Planets added Boz Pity, and Ylesia 7 new maps added New Corruption Mission added (Ylesian Kidnapping) All New Units added in for Skirmish mode. Removed Stormtrooper Briefing and replaced with Imp Officer Imperial Structures build faster Assault Gunboat Cost build time increased Health on Dauntless HP's reduced. Fire pulse reduced Reduced Proton Torpedo Damage by 50%* Reduced Fire from TIE Defender Ion Cannon* TIE Figher Scale Fixed* ALL Fighters RE-Scaled.
1,862 downloads Uploaded: here: Ever since the Ages of Star Wars forums went down some time ago, players were left without a way to get these music files, but now, thanks to this user, we can all enjoy the mod as intended. [quote] These are the music files for the Ages of Star Wars Jedi Civil War mod. Ages of Star Wars Jedi Civil War and all its files are for the original Star Wars: Empire at War game. Please give full credit to the Ages of Star Wars Team for their work. I am not affiliated with the team in any way.
I'm simply submitting the files. If I get credit for submitting the work that is fine, if not that is fine too. In my opinion this great work should be enjoyed by AOSW and KOTOR Era fans. Like I said before these music files can be used with any version of Ages of Star Wars, not just the 2.0.[/quote].
1,849 downloads Uploaded: and Rebellion, it's playable. The Empire gets the Executor and several level 5 starbases, while the Rebels get several cruisers and one level 5 starbase.
But when you add the *cough* Zann Consortium *cough*, it's just a game to see how long the other teams can survive before everything is blown up with the Eclipse's superlaser. The Rebel's spacestation can be taken out within seconds of starting, there goes that team's ability to build anything. Then the Imperial bases are quick to go. If you just want to watch things blow up and not actually play a skirmish, then definitely get this.
Otherwise, hope for a v2 to come out that has balancing fixed up. [quote] Hi people here is the mission 12 map (eclipse mission map) is a big war with the eclipse, the super star destroyer, the rebellion fleet and more is a very good map donwload!! [/quote] the_stag. 1,821 downloads Uploaded: Prime ' when it was turned into the base of operations for the Yuuzhan Vong invasion fleet. It is 'the fourth planet in the Helska System. The frozen planet became the base of operations for the Praetorite Vong.
Ultimately, it was destroyed by a New Republic task force sent to wipe out the Yuuzhan Vong presence there ' (description found at Wikipedia.com). Helska IV is located on the very edge of the Star Wars galaxy and I personally feel that it is an interesting and yet mysterious sounding planet. If you haven 't read Vector Prime, I highly recommend that you do so that you will know what I am talking about. In any case, I decided to make this map in tribute to the New Jedi Order (NJO) series. This map portrays a battle that takes place years before the Yuuzhan Vong invasion during the Galactic Civil War.
The backstory is simply that the Black Sun Pirates have claimed the Helska system as a base of operations because of the rich mineral deposits found on the asteroids in the viscinity. It is a natural place for the pirate organization to go to since it is in a very remote section of the galaxy.
Naturally, the Rebels and Empire get wind of what the pirates are doing and each of them want their hand in the wealth located in the Helska System. This map portrays the battle that inevitably takes place when all three sides meet to determine who will control Helska IV once and for all.
1,792 downloads Uploaded: itself cis_aat_attack_00.ala - main gun firing animation cis_aat.dds - texture file 512x512 MIP Map cis_aat_bm.dds - bump texture 512x512 MIP Map I_BUTTON_AAT_TANK.TGA - TGA button file with alpha map Use the imperial M1 Tank as base for your own AAT cause its structure is quite similar to the AAT Tank. There are three firing bones. The turret-mounted maingun bone is MuzzleA_00 and the side-mounted blasters are MuzzleB_00 and MuzzleB_01. The turret behaves like that of the imperial tank, the only tricky thing are the side-mounted blaster cannons. Use a firing arc between 3-5 degress, all other settings do not work properly or look weird.
I see no solution for this problem because we cannot modify the units targeting behaviour. Consider the AAT Tank as an ancient relic of the clone wars and not so sophisticated than imperial or rebel wargear. Have a lot of fun with this. The model has 1063 polygons - a bit less than the AT-ST. 1,704 downloads Uploaded: the model itself cis_munificent_d.ALO - deathclone model cis_munificent_d_die_00.ala - death animation cis_munificent_HP_C-F.ALO - hardpoint weaponbay bow cis_munificent_HP_C-B.ALO - hardpoint weaponbay stern cis_munificent_HP_M-L.ALO - hardpoint weaponbay midship port side cis_munificent_HP_M-R.ALO - hardpoint weaponbay midship starbord side cis_munificent_HP_E.ALO - hardpoint engine glow cis_munificent.dds - ship texture file 512x512 MIP Map cis_munificent_bm.dds - ship bump map 512x512 MIP Map I_BUTTON_MUNIFICENT.TGA - TGA button file with alpha map.
1,665 downloads Uploaded: until satisfied -All Infantry units have been toughen up a bit. They will still be fairly easily to dispatch -AT-AT's are now slightly more powerfull -some of the Imperial vehicles has now recieved weak shield generators -Fixed the Merceneries so they are now buildable for the Empire. -Twilek Assasin has been implanted. They are hireable for the Empire only and can be found at most Cantinas. -Indingenous forces has also been toughen up a bit, but are still a bit weaker then the Rebel and Imperial infantry forces. -changed the transport shuttle for some of the Imperial ground vehicles to AT-AT Barge transport (using imperial shuttles for AT-ST's just didnt make sense) -removed the Venator from version 0.1 because it was very buggy and didnt show up in the build tab so i implanted the Venator from the full_venator mod instad. -Made the Vehicle companies come in their original squad size -V-Wing ground fighter can now be bought from an cantina at tech level 1 -X-wing ground fighter is now very ineffective against infantry.
Use V-Wing for thoose -Tie-Advance fighter squadron has now been added for the Empire. -Rebel Plex troopers are now better against vehicles -Imperial Elite Guard has been implanted for the Empire, very expensive and requires Coruscant to be built (they are ment to not be massbuilt) -Made most vehicle companies less expensive, but still cost more then they did originaly -Imperial Anti-Vehicle Stormtrooper Squad added -Removed Sand skin for all stormtroopers, The anti-vehicle stormtroopers now uses the skin -Fixed minor bugs[/quote]. 1,636 downloads Uploaded: skirmish. Changed the.tga icon for the V-wing squadrom from the Z95 headhunter to the V-wing. What's Fixed: Fixed problem where you'd see Emperor Palpatine on Rebel side in space tactical battles (the problem was that you were able to build both the Sith and Jedi cruiser in the ground units section, don't know how that happened but its solved now so you should see them a lot less often). Problem where you couldn't build the Venator after upgrading to tech lvl 4 in skirmish battles fixed. Reduced scale size of Venator so it's not smaller then the Star Destroyer.
1,633 downloads Uploaded: pirates - Strategically placed mines defensive turrets 'Kamino Wastes ' - Level 5 Space stations upon startup - Scenery - tons of derelict capital ships - Strategically tilted space stations to increase firepower towards a certain angle - Strategically placed mines 'Trap Over Thyferra ' - 3 Space Stations per side, spaced so that every station is between 2 enemy stations. - Strategically placed mines defensive turrets 'Manaan (Day) ' - 2 Space Stations per side - 2 level 3 space stations serving as defensive platforms per side - Strategically placed mines and defensive turrets - 'King of the Hill '. Whomever controls the center, controls the outcome of the game 'Manaan (Night) ' - Same as Day Version - Beautiful scenery with sun shining up at you 'Wayland: X ' - 2 Space Stations per side - Strategically placed mines and defensive turrets - 'King of the Hill '. Whomever controls the center, controls the outcome of the game - Tilted stations for increased firepower towards a certain angle. 1,632 downloads Uploaded: can be used for your own projects if you credit Enceladus, Codeuser(see Read-me for specifics) and contact Enceladus by email. Any future projects by Enceladus will always be available in the EAW and more members only section so check it out [url=']here[/url].
If you open the map in the editor or the game and the water is green make sure the shader is in the data/art/shaders folder. The map editor has this weird bug where it deletes newly added shaders.
You may have to extract your shaders or take them from the source files and throw them in you Shader file(plus throw in the shader) this helps. Post if problems persis, if using mods throw the shader in the mods shader folder.
Enjoy the map.