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Yeah, need some dual powered interurban and dual powered 4000 series L cars WITH PERMISSION TO RESKIN AND REDISTRIBUTE, this nonsense of 'share by email but never upload anywhere' makes them useless for sessions. That's the primary reason I snagged these, don't have the usual 'may not be modified or redistributed, if you reskin you must credit yadayada', is that permission denied or permission granted with provisions? This guy, PWeiser, says 'Free for any use whatever - reskinning encouraged.' That's what I like to see on freeware, it's a hobby, not a job.:cool: I think that's pretty much what the final color scheme and logo will be, now on to weathering. Probably gonna clone and rust up the bogies while I'm at it. Hey Jim -- Excellent work, but too clean - far too clean!
I'll certainly look forward to the dirty versions. In the meantime, if you want to see real weathering take a look at some of the locomotives by 'cnr'. He's a master at it. From memory, the Clinch locomotives are the 'worst' I've seen. You might have a bit more leverage with Justin that I have. Some time ago I contacted him about an update on this traction loco that he did ages ago: The reply was along the lines 'when I get around to it'.
Perhaps you could offer him one of these and say 'Now you have a round tuit, give us the update': Hmm - with these new locomotives it looks like I'll have to work up a multiplayer session too. You think you got problems, I got a bunch of back burners on my back burners.:hehe: Well, I normally tend to over weather, I think I MIGHT have achieved some subtlety this time. The hood tops and side frames on this one are problematic, I think the whole smash is mapped from 3 or 4 pixels. Jim -- A comment and a suggestion. The comment: The steeple cab loco in the image above has only one trolley pole which means that the locomotive can operate in only one direction.
Now I guess an ultra-intelligent guy like you could use one of the PEVSoft tools to add another attachment point and add sparks to the new pole, but an easier way might be to focus on another locomotive, like the 'Freelance GE Traction Locomotive' by the same author. I actually think that it's as better model too. Or perhaps the 'NH EY-2a' that has a pantograph.
The suggestion: Download 'Gov of Canada Grain1' and 'Gov of Sask. Grain1' by 'cnr'. I'd swear that each piece of rust and grime has been added one pixel at a time. Phil Edit -- Jim -- A while ago Justin give me permission to upload his loco on RapidShare. Here: https://rapidshare.com/files/278363892/Loco_Y_S_Boxcab.zip. Hmmm, looking at that it appears it's supposed to swivel 180 degrees for reverse, but this one don't.
The GE cycles thru four presses of the pantograph button (I'm using Raildriver, I don't have a clue what the pantograph key is) down, aft up, both up, fore up, then down again. Anyhoo, here's the four GE locos so far; For some reason this has a 'port side' attachment mesh by default that goes on the port side of the cab, after repainting that to match the other side I tried removing the mesh in CCP and it works fine without it. Dunno why you would want two different textures on different sides, but the option is there. Next up is the plow is a different mesh, if it works without the plow I'll make variations with no plow. Hmmm, no cabview. Okay, so before nagging Justin for permission to upload, I guess I should dig out that switcher console and kitbash a cabview, unless he's working on one. Tem II, yeah, I think we talked about that before - I don't see enough room to add a logo, and half a gallon of paint would probably put the little beastie over gross weight.
In fact a quart of paint on the roof would make it topheavy so it would blow over in a strong wind.:hehe: I'll see what I can do, but no elbow room, no guarantees. I don't think I even have a paintbrush that small. There's no law that says you can't run with the trolley pole facing towards the direction of travel..' Possibly not laws of physics, but certainly a law of dynamics. On perfectly straight track with perfect alignment of the track and overhead wire it would work.
But just a fraction of an inch sideways movement of the pole on a curve or bump would result in a twisting action that would make the whole pole want to rotate 180 degrees, probably damaging the overhead. The loco can only operate with the pole trailing. Can I get an 'AMEN!' From the choir? Thank you.:wave: Hallelujah!
Okay kids, that's enough, let's not get carried away.:hehe: Well, main problem would be pushing the little beast, I suspect you could push for short distances at low speeds in a straight line, but any curve it would tend to pop off the wire toward the outside of the curve snap crackle pop. In real life that is, ingame it really has no effect, in fact you can actually drive these things with the poles down.
Possibly if we can get ahold of the creator we can ask him if there's a way to animate the swivel 180 degrees? On to other business, I sent Justin a beta to see if anything can be done with the windows. I prefer to use the actual body mesh for the cabviews whenever possible, looks more realistic for switching moves; It's a little skittish, investigating that I found it uses the PRR GG1 engine spec, which apparently has a built in catapult for notch one. I release the brake, bump into notch 1, break the sound barrier and enter low earth orbit before I can drop back into idle for re-entry and splashdown.
Did another clone and changed that to the Freelance engine spec used for the other two sparkies, that works a lot better. I meant more laws in trainz than anything else:confused: I wonder, though, if on the BLW boxcab, if you could sub in a pantograph for the trolley pole. That would solve the directional issue, as a pantograph (especially one central one) wouldn't need to be turned. Something like this: The Sacremento Northern (back when it was under wire) ran an arrangement similar to that. A central pantograph flanked by a trolley pole at each end (well, one on this engine, but i've seen it both ways).
Not exactly sure how one would go about swapping a pant for a trolley pole, but hey, it might be worth a shot. Just a thought, take it for what you will (edited down heavily, since i've been rambling alot recently). I'm not a HUGE traction fan so I never looked into it, but I think there are differences in the wire types or something. So I suspect the dual gizmos, pantograph and trolley pole, were for running under different types of wires.
When I was a kid most of the CTA L cars and all the Interurbans had dual power, trolley poles fore and aft for the 'burbs and the sticks, outside third rail pickup shoes for in the city. Son Volt Straightaways Rar. Changeover was pretty quick because back then they had a crewman or conductor in every car on the train. Well, on to this VT41 thingamy, cabview is wrong, texture mapping is nuts, other than that it looks okay and runs good. Found JUST enough room for the logo at the bottom, there's some kinda weird numberboard mesh in the middle of the panel.
Need to clone and rust up the bogies as well, those are way too clean. Well, what i was going to say was most box motors and the like had 2 trolley poles because, like several people have said here, you need to have the one opposite the direction of travel up so it tracks properly. If you're going forward, the forward one wouldn't follow the wire right and would most likely slip off/damage the wire/engine/worse, all of which end in the train stranded. Trolley poles came first (i think) so when pantographs came along, they kept the tradition.
But you didn't necissarily need 2 to make it work. One central one would do, since there's more forgiveness in a pantograph (wires make contact along 1 or 2 wide bars, not a single narrow wheel), and a central location means you don't have to switch ends; the connections are always over the centerline of travel.
Someone's probably going to come and tell me i'm wrong (make that definitely:hehe:) but that's how i understand it. But hey, make of it what you will, i can only suggest.
From the little exprience i have with bogies, getting that thing to attach right over where it should be could be a pain. Now, off to try it for myself. I know I've seen pictures somewhere of one of them contraptions with a single pole, again I'm not a traction expert but I would assume it's designed to swivel around to the reverse direction. If that's impossible to animate I suspect we could cheat by adding a second pole as an attachment swiveled 180 degrees. Anyway the goal here was to get something, anything, into the game ASAP since there wasn't any Downtown Traction stuff at all, improvements can always come later. The 12 locos are now on the DLS, look for Downtown Traction and Download away.:cool.
Why would they need a generator when they're picking up juice from the overhead wires? And what would power the generator, an electric motor?:hehe: Hee-hee, you may be right for all I know, the only time I saw one close up was when I was about 3 years old, on the Chicago Aurora & Elgin. A guy was standing on the front catwalk with a big pole, flipping the hinged edges of the station platform up to clear the freightcars, then another guy in the caboose flipped them back down again for the Interurbans. Custom cab, yeah, they should have his cab only with lighting effects. Waiting to hear back from Justin right now regarding how to make the windows in the shells more transparent, worst trouble with using the actual body mesh is they were never designed to be viewed from inside. If you look at the PO&N and IndustRail SD9 cabs I stuck a concrete slab painted to look like fuseboxes inside to cover the front windows that were inside the mesh for some reason. All that in good time, currently packing up 22 Chicago Metro freight cars to upload, I'll see what I can do about a custom cab for that VT41 thingy before I start cloning that.
That's a JOKE for all you European fans who actually like little trains with bumpers.:hehe: Document some of this stuff for others, last time I had a 12' monitor was on my Tandy 1000TX back in the mid 80s, so I don't get this 800x600 restriction anywhere except the screenshot forum. I can't DO tutorials with pictures that small. So, if the mesh has a visible cab interior that ain't too shabby, I open the model for edit in explorer, copy the body folder to the desktop. Then I edit the cabview in explorer, copy that body folder from the desktop to the cabview folder. Next up, open in Content Creator, find the 'bonnet' or 'cab01' or whatever it uses for the cab shell, change that to point to the body folder and mesh instead.
Have to look in game to see wheredahellarewe, right click on cab01 and select 'position' to add a position system, then a bunch of trial and error to move the shell around. Numbers are left/right, aft/forward, and up/down with positive numbers being left, aft, and up. So to move down, forward, and to the right I add a minus sign in front of the number. Being an ancient and decrepid Yankee Doodle type I gotta convert from heathen furriner metric to real money to visualize how far, so 1 is 40 inches, 0.1 is 4 inches, 0.025 is one inch. Next up is couplers, I found a knuckle coupler; Automatic coupler w/brake hose 1, by cjlear, built into TS2010. Copying the folder ' automatic coupler w_brake hose 1' into the cabview folder, I go back to Content Creator, Add a mesh, select Auto Create, and give it position numbers. For the rear coupler I add orientation, then change the last number in orientation to 3.15 to spin it 180 degrees.
According to my hacknotes the orientation numbers are roll, pitch, and yaw, using some kind of quantum physics in 'radians' instead of good old Christian compass degrees, 3.15 comes out to about 180 degrees of rotation. Trial error trial error trial error trial error trial error blast it I moved it -5 when I meant -0.5 now it's underground trial error trial error trial error, eventually you get close enough for freeware. Then tweak the camera positions to match all that, it helps if you START with at least one camera position at each end of the loco so you can look at where the couplers are lining up. End result; Inside the cab, looks like I need to move the view back about 0.2.
Forward catwalk looking down at the coupler mesh while coupled onto a tankcar. Having lurked this thread with great enjoyment, a couple of comments on the single-pole issue. As I understand it, there were two and a half ways to go both directions with one pole: (1) use a loop, (1.5) use a wye, and (2) the motorman gets out, detaches the (nonconductive) rope from one trolley-catcher, walks it around to the other end (rotating the whole assembly on its vertical axis), wrangles the wheel onto the wire and attaches the rope to the other trolley-catcher. Methods (1.5) and (2) work because the trolley-catcher acts like a seat belt retractor: as soon as the trolley wheel jumps (or is pulled) off the contact wire and the pole starts to move rapidly up, the trolley-catcher locks to keep the pole from lashing around and getting damaged or damaging the overhead. In (1.5) speed is low and distance is short, so a wye can be used safely. Had thought of one way to handle a rotating trolley pole, but it involves scripts, non-pantograph animations, etc.
Never got around to it (g) if it would work at all. However, a recent unrelated project suggests an alternative, decidedly devious way to do it.
Now I think of it, the same method could allow use of both a pole and a panto on the same locomotive though the 'both down' option would not exist. Will advise if it pans(g) out. (Returns to lurking.).
Another kludge-tastic model from me, the guy who shoves components of different models where they never should go (USRA 2-10-4 anyone?:hehe:) (these are the jokes people) Anyway, after talking about it here, and getting help from another thread, I sucessfully shoved the Pantograph from Tume's Little Joe onto Sniper's BLW models. The result was, i have to admit, very handsome. A screenie: I'm debating over uploading, 'cause i don't want to go hassling over uploading the cloned panto (that and i'm not sure who owns it, tume or auran). Anyway, just thought i'd share. Now that you have the technique figured out you can clone any old unlicensed pantograph.
The one Phil uploaded merely says 'Original material copyright by Vladimir Agafonov aka vold.' That merely means you can't claim it as your own, the ones I stay away from are the ones that say 'no reskins without written permission' with an out of date email address and a website that returns a 404 error.
As for the swiveling trolley pole, would it be possible to eliminate the 'auto create' and alternately hide either the forward facing or after facing one? If you look at the transfer table in the Downtown Traction route, the animation on that is so atrocious anything cobbled together for the poles couldn't be nearly as bad!:hehe: Best would be if it could actually swivel, pantograph key press 1 for up, 2 for rotate, 3 for rotate back, 4 for down maybe? Looking at all the dual poles and pantographs they all have four states, start both down, 1 aft up, 2 both up, 3 fore up aft down, 4 both down again. Hi Sniper If you want to have some real fun with screwlink/auto conversions, grab my VR WT wagon from the DLS.
Has 'transition' couplers (3link coupler mounted on the top of an auto coupler), which allows a screw/3link coupled vehicle to couple to auto coupled stock. Can give some very interesting operations with shunting, since you would always (or at least nearly always) require one between the loco and the other vehicles:) Another I've been meaning to do is an 'attachment' mesh that places a 'transition' auto coupler (similar to the one you've got) onto the hook. The VR did use a number of these, as we had 'screwlink' coupled suburban units up till the 70s/80s, and auto coupled shunters. The knuckle (in this case, a 'fixed' knuckle) was 'hung' off the hook itself. Not overly strong, buy enough to shunt the trains around with:). Now that you have the technique figured out you can clone any old unlicensed pantograph.
The one Phil uploaded merely says 'Original material copyright by Vladimir Agafonov aka vold.' That merely means you can't claim it as your own, the ones I stay away from are the ones that say 'no reskins without written permission' with an out of date email address and a website that returns a 404 error. As for the swiveling trolley pole, would it be possible to eliminate the 'auto create' and alternately hide either the forward facing or after facing one? If you look at the transfer table in the Downtown Traction route, the animation on that is so atrocious anything cobbled together for the poles couldn't be nearly as bad!:hehe: Best would be if it could actually swivel, pantograph key press 1 for up, 2 for rotate, 3 for rotate back, 4 for down maybe?
Looking at all the dual poles and pantographs they all have four states, start both down, 1 aft up, 2 both up, 3 fore up aft down, 4 both down again. You mean the Blue electric MAV one right? I was worried it wouldn't be tall enough, but i'll try it. Will post later if i get it down. Sawyer811- Not quite that complicated - what you describe is like my original idea of keying independent animations from the four pantograph states.
(If you think about that idea too long you realize that you could use sequential control - like old-fashioned radio control - and have more than four states, control other bits and pieces of equipment, etc.) No, what I mean is to make the single swiveling pole just like it is now, the 'forward pantograph,' but instead of its animation being up and down, it would be down a little, swivel 180 on the vertical axis, then up again. This works as a pantograph animation because it's reversible and the end states are both positions we want. (Haven't figured out how to make the motorman pull it around, though.) If that's acceptable, a mixed pole/panto rig is a trivial extension: it's all one panto of which the 'up' position is pole up-panto down and the 'down' position is pole down-panto up. A certain amount of care from the operator will be necessary to make the sparks fit the current state (one spark will actually be activated by the non-existent second panto being up). Just had an even better(?) idea, but it involves hiding large moving parts somewhere. How high is your highest bridge?). Long as you could make it swivel 180 degrees you wouldn't really need anything more fancy.
Anyway, back to the dual pantograph MAV or V41 or whatever this contraption is called, got a six pack ready to go. These are really really hard to weather, the texture mapping is one of them deals where you got a whole texture for one little locker door, and three pixels in the upper left corner of that are applied to the entire roof and left rear sideframe. #1 is the clean unweathered one for anyone who wants to take a shot at cloning and weathering one yourself. Those who don't wanna wait a few days for these to make it to the DLS; That's the locos; And the bogies and cabview, everything else it needs is on the DLS. They don't happen to be 25 ton whitcomb diesel switchers do they?
(get it 'critters':hehe: *crickets* oh, i give up). EDIT: okay, now onto some business. Sorry for hijacking your thread again sniper, but, after some careful tinkering, I've gotten the BLW's to where i think i want them. Screenie time.
Actually, let me get a better one. There, i think you can see the pantograph better. Its the one Pweiser did for his B&M tunnel motor. While i was at it, i swapped the default engine sound for Tume's electric sound and the horn for Pweiser's Tunnel Motor Air Whistle. What do you guys think? Should i stick them on the DLS?
(and yes, i know the panto doesn't quite touch the wire. I played with it, and that's about as far as i can go without it looking like the base is floating on top of the engine). Hi Jim -- Yes, #8 and #9 are considerably better.
But a bit too clean? They would be even better with the worn and battered look of #7. Sawyer -- Perhaps continue searching for a pantograph that looks as if it has mounting points? It took me ages to find the correct one when I was toying around with this, but it was worth while: Phil. I Humyo'd 7 and 8, where you getting 8 and 9? Or is that in Australian money?:hehe: Actually I'm looking mainly for a color scheme here, if you like that one I can reskin 1-6 in those colors and weather 2 thru 8 in gradually increasing grubbiness. Or if you like any of the previous skins 1-6 we can preserve those and just clone more, it's not like it costs more for extra locos.
As for the BLW thingy, if you're not Pompous Picayune Pedantic Prototype Puritans who the hell cares? Add a pantograph to some, add a second pole facing the other way to others, make one with a pole and pantograph while we're waiting for some genius to figure out how to animate the swivel. What I'm looking at; That contraption has a luggage rack stolen from a Rambler station wagon and scaffolding stolen from a construction site on the roof, with the pantograph on top of that. Dunno if that's the same model (remember I'm the guy who can't tell an SD7 from an RS11 unless they're labeled) but if you add some type of rack attachment with the pantograph on top of that, it would reach the wire and as my brother would say, 'It looks official'.:cool. Hi Jim -- Yes, #8 and #9 are considerably better. But a bit too clean? They would be even better with the worn and battered look of #7.
Sawyer -- Perhaps continue searching for a pantograph that looks as if it has mounting points? It took me ages to find the correct one when I was toying around with this, but it was worth while: Phil oy vey.well, i thought about that one, but now i'm worried it won't reach too. I'll try it, but the one i've got looks decidedly more, well, 'american' to me. And it's an american engine anyway, no use trying to explain how a box motor built in the 1920's has a european panto from the 1950's on it:hehe: sniper- i would do that, but i'm not sure how to go about it. I've heard rumors (:hehe: ) that a Sacremento Northern engine might be coming out, so maybe i could rip the panto and its mount off that thing and go from there. For the time being, it looks like these are just my beasties to play with.
That's why I do multiples, you don't like that one drive one of the cleaner ones, Phil will probably like number 6 the best.:hehe: You can take #1 when I upload it and try weathering one yourself, gotta warn you tho it's a beast. Some models are like this, whatever program the guy created them in he designed for a single color model. All the blocking I did in the upper right corner shows that the pink rectangle is the only one actually used for the buffer mounts, none of the rest appears on the model. I think the entire cab roof is mapped from a single pixel, but the left and right cab sides have their own individual texture files. Robert Heinlein once philosophized that progress is not made by ambitious men - progress happens when lazy men are looking for an easier way to do something.:wave: Anyway, I don't really care, the red pantograph kinda grows on you. Any installation troubles?
Looking them over, I see I need to change the thumbnail, aside from that I think they're ready for upload. On a semi related topic, for TS2010 methinks you need a Downtown Traction 2C version; What I would suggest is get rid of them trailers altogether. Jim -- I actually have three copies of TS12 on my PC - the usual install, a sandbox installation where I test things, and one I use with the beta releases. I dragged and dropped that humyo file into the sandbox, once I had removed all other downloads. Installed perfectly. There were missing dependencies which I downloaded using the CM Download Helper. All seems fine - no yellow!.
It's only when you view the thumbnails.. And those trailers - the author took the original that he had uploaded to the DLS. The modifications that he made included rotating them 90 degrees. He then uploaded the revised version using kuid2:xxx:yyy:z+1, where z = original version. So the revised obsoletes the original in all the routes which used it.
I honestly can't be bothered going back to previous versions of Trainz to correct these bugs that are introduced by others. The TS12 version should be just fine. Funny thing is I was reading your 'wuffos' (wuffo you made this version, wuffo you made that version) and it was always to fix something somebody else broke. Thinking it over, I figured you hadn't made any changes to the trackplan, so what happens if I clone the four built-in sessions and change the map KUID for 2a or 2b? Works fine, aside from the sideways trailers blocking the track leading to the coal hoppers. Replaced the player engine with the DT GE3 no plow, replaced the AI engines with a Harbormaster RSD5 and an IndustRail RS11, works fine, looks cool.
Then I saved to CDP and imported to TS12 - trackplan hasn't changed there either, but TS12 is so weird I got a script error on the portals, changed the Central Portal setup to fix that, got another script error on the HTML asset thingy. IndustRail RS11 came out of portal A1, stopped dead since it couldn't find the first trackmark. At that point I gave up, probably easier writing a new session from scratch for TS12 instead of trying to get a TS2010 session to work.
Jim -- The track plan has changed between '10 and '12. In the TS12 version I have added the She'll Be Right Cement Plant at the bottom right and the Loafer and Acme facilities near the Gasnlite Plant. The AI track in '10 has only two portals - the AI track left one portal, ran through the station area and then back to a portal adjacent to the first. For some reason, though, in '10 the AI was unreliable doing even this simple task so it's been changed to what you see in '12. The other change which will really crate havoc with the old sessions is the renaming of all the industries.
If you could wait a few days I'll be uploading a session that is really intended for multiplayer but should work extremely well for a single player. Almost all the industries will be configured to produce and consume commodities. It could provide a template for your sessions. Well, I looked today and the bogies and cabviews are finally there, so I'm packing up the V41s. Will the rotating pole for the BLW be retroactive to the locos that use it?
At the moment, the BLW update/variant has not yet floated free of the jam. But when it does, the answer to retroactive is, 'Not exactly.'
The update is not a KUID2 but a fresh KUID (so is the pole). The new pole can be installed on the original model just by substituting it in the config, but to make everything look right you will have to also copy the spark script (spark.gs) and spark attachment points (sparks.im) from the new version to (your clone of) the old. This is because, unlike a regular pantograph or pole, the rotating version has two different places where it contacts the wire (different spark locations) depending in a non-standard way on 'pantograph' state (hence the modified script).
Texture mapping is nearly identical except for the roof (about which there were complaints:) ) and handrails. It will not be possible to install the heterogeneous pickup set on the original GE switcher because that model includes two panto attachment points where the hetero uses only one. Which is to say, if you substituted the new set for each pole on the old model, you'd get two pantos and two poles all on the same loco sword-fighting with each other in a somewhat unpredictable manner.
And the sparks would be wrong, anyway:hehe:. It appears that content submitted between 10 and 13 June is sitting in unprocessed while submissions from 14 and 15 June are already posted on the DLS. I will resubmit the rotating-pole Baldwin and see if that takes it out of the 'lost' category. (There was a note from Zec that there might be upload trouble over weekend, but no update message specifying the final damage or that service had resumed. Perhaps the reminder to post an update was lost along with 3-4 days' content submissions - sunk without a trace, as the saying goes.:().
Dates are a rather slippery concept when dealing with Australians, gotta remember they're upside down and in the future. The three I uploaded were shown as early morning June 9, I actually uploaded them late night June 8 my time (CDT). Currently 7:15PM June 14 here, 8:15AM June 15 at N3V HQ. Anyway they did bust loose and appeared, June 14 Aussie calendar.
The locos themselves in the unprocessed section show; Date Received: 15th Jun 2011, 07:47:27 (AEST) Which from my perspective ain't here yet, it's still yesterday to me. Does this mean I haven't actually uploaded them HERE yet?:hehe.
Dates are a rather slippery concept when dealing with Australians, gotta remember they're upside down and in the future. The three I uploaded were shown as early morning June 9, I actually uploaded them late night June 8 my time (CDT). Currently 7:15PM June 14 here, 8:15AM June 15 at N3V HQ. Anyway they did bust loose and appeared, June 14 Aussie calendar. The locos themselves in the unprocessed section show; Date Received: 15th Jun 2011, 07:47:27 (AEST) Which from my perspective ain't here yet, it's still yesterday to me. Does this mean I haven't actually uploaded them HERE yet?:hehe: See what you mean about the time warp. They're starting to get a bunch of locos up that are dated the 15th.
Wonder what time the clock and calendar said at the time on the planet where they were submitted? Oh, well, waiting must be good for something - they make so much of it! Dates are a rather slippery concept when dealing with Australians, gotta remember they're upside down and in the future.
The three I uploaded were shown as early morning June 9, I actually uploaded them late night June 8 my time (CDT). Currently 7:15PM June 14 here, 8:15AM June 15 at N3V HQ. Anyway they did bust loose and appeared, June 14 Aussie calendar. The locos themselves in the unprocessed section show; Date Received: 15th Jun 2011, 07:47:27 (AEST) Which from my perspective ain't here yet, it's still yesterday to me.
Does this mean I haven't actually uploaded them HERE yet?:hehe: The BLW with rotating pole (can be applied to earlier versions, but see previous this thread) is up and available (black pages) - announcement thread at http://forums.auran.com/trainz/showthread.php?t=74747. Compressors makes the most sense, altho if any of these ever had dynamic braking they would need resistors and cooling radiators somewhere. Tycoon, rectifiers are possible but highly unlikely for that era - in the olden days trolley wires carried 500-750 volts DC for the 600 volt DC traction motors. It was only in modern times that the Euro bullet trains and Acela express type started using catenary wires pumping 25,000 volts AC, which needs both a step-down transformer and a full wave bridge rectifier. Compressors makes the most sense, altho if any of these ever had dynamic braking they would need resistors and cooling radiators somewhere.
Tycoon, rectifiers are possible but highly unlikely for that era - in the olden days trolley wires carried 500-750 volts DC for the 600 volt DC traction motors. It was only in modern times that the Euro bullet trains and Acela express type started using catenary wires pumping 25,000 volts AC, which needs both a step-down transformer and a full wave bridge rectifier.
(And before solid state bridge rectifiers there were ignitrons, motor-generators and multi-tap transformers.) You're quick, Sniper297: a little under 2 hours to reskin the rotating-panto locomotive. Ever work for Earl Scheib? (American in-joke, unleas Earl has franchises world-wide by now.) And: The GE variant with both panto and trolley pole is up. Careful reskinning around the cab corners: it's the Sacramento Northern dark scheme with wrap-around safety striping, and a few added color chips. Announcement thread is at http://forums.auran.com/trainz/showthread.php?t=74779.
Videocon Mobile Ringtone Download. Yeah, need some dual powered interurban and dual powered 4000 series L cars WITH PERMISSION TO RESKIN AND REDISTRIBUTE, this nonsense of 'share by email but never upload anywhere' makes them useless for sessions. That's the primary reason I snagged these, don't have the usual 'may not be modified or redistributed, if you reskin you must credit yadayada', is that permission denied or permission granted with provisions? This guy, PWeiser, says 'Free for any use whatever - reskinning encouraged.'
That's what I like to see on freeware, it's a hobby, not a job.:cool: I think that's pretty much what the final color scheme and logo will be, now on to weathering. Probably gonna clone and rust up the bogies while I'm at it. Not to be a gimmie pig, but where can I get the locos? Thanks in advance! Hey, I'M supposed to be the clueless newby around here!